/*************************************************************************/ /* audio_filter_sw.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_FILTER_SW_H #define AUDIO_FILTER_SW_H #include "math_funcs.h" class AudioFilterSW { public: struct Coeffs { float a1,a2; float b0,b1,b2; //bool operator==(const Coeffs &p_rv) { return (FLOATS_EQ(a1,p_rv.a1) && FLOATS_EQ(a2,p_rv.a2) && FLOATS_EQ(b1,p_rv.b1) && FLOATS_EQ(b2,p_rv.b2) && FLOATS_EQ(b0,p_rv.b0) ); } Coeffs() { a1=a2=b0=b1=b2=0.0; } }; enum Mode { BANDPASS, HIGHPASS, LOWPASS, NOTCH, PEAK, BANDLIMIT, LOWSHELF, HIGHSHELF }; class Processor { // simple filter processor AudioFilterSW * filter; Coeffs coeffs; float ha1,ha2,hb1,hb2; //history public: void set_filter(AudioFilterSW * p_filter); void process(float *p_samples,int p_amount, int p_stride=1); void update_coeffs(); _ALWAYS_INLINE_ void process_one(float& p_sample); Processor(); }; private: float cutoff; float resonance; float gain; float sampling_rate; int stages; Mode mode; public: float get_response(float p_freq,Coeffs *p_coeffs); void set_mode(Mode p_mode); void set_cutoff(float p_cutoff); void set_resonance(float p_resonance); void set_gain(float p_gain); void set_sampling_rate(float p_srate); void set_stages(int p_stages); //adjust for multiple stages void prepare_coefficients(Coeffs *p_coeffs); AudioFilterSW(); }; /* inline methods */ void AudioFilterSW::Processor::process_one(float &p_val) { float pre=p_val; p_val = (p_val * coeffs.b0 + hb1 * coeffs.b1 + hb2 * coeffs.b2 + ha1 * coeffs.a1 + ha2 * coeffs.a2); ha2=ha1; hb2=hb1; hb1=pre; ha1=p_val; } #endif // AUDIO_FILTER_SW_H