#include "audio_effect_delay.h" #include "servers/audio_server.h" #include "math_funcs.h" void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { int todo = p_frame_count; while(todo) { int to_mix = MIN(todo,256); //can't mix too much _process_chunk(p_src_frames,p_dst_frames,to_mix); p_src_frames+=to_mix; p_dst_frames+=to_mix; todo-=to_mix; } } void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { float main_level_f=base->dry; float mix_rate = AudioServer::get_singleton()->get_mix_rate(); float tap_1_level_f=base->tap_1_active?Math::db2linear(base->tap_1_level):0.0; int tap_1_delay_frames=int((base->tap_1_delay_ms/1000.0)*mix_rate);; float tap_2_level_f=base->tap_2_active?Math::db2linear(base->tap_2_level):0.0; int tap_2_delay_frames=int((base->tap_2_delay_ms/1000.0)*mix_rate);; float feedback_level_f=base->feedback_active?Math::db2linear(base->feedback_level):0.0; unsigned int feedback_delay_frames=int((base->feedback_delay_ms/1000.0)*mix_rate);; AudioFrame tap1_vol=AudioFrame(tap_1_level_f,tap_1_level_f); tap1_vol.l*=CLAMP( 1.0 - base->tap_1_pan, 0, 1); tap1_vol.r*=CLAMP( 1.0 + base->tap_1_pan, 0, 1); AudioFrame tap2_vol=AudioFrame(tap_2_level_f,tap_2_level_f); tap2_vol.l*=CLAMP( 1.0 - base->tap_2_pan, 0, 1); tap2_vol.r*=CLAMP( 1.0 + base->tap_2_pan, 0, 1); // feedback lowpass here float lpf_c=expf(-2.0*Math_PI*base->feedback_lowpass/mix_rate); // 0 .. 10khz float lpf_ic=1.0-lpf_c; const AudioFrame *src=p_src_frames; AudioFrame *dst=p_dst_frames; AudioFrame *rb_buf=ring_buffer.ptr(); AudioFrame *fb_buf=feedback_buffer.ptr(); for (int i=0;i= feedback_delay_frames ) feedback_buffer_pos=0; } } Ref AudioEffectDelay::instance() { Ref ins; ins.instance(); ins->base=Ref(this); float ring_buffer_max_size=MAX_DELAY_MS+100; //add 100ms of extra room, just in case ring_buffer_max_size/=1000.0;//convert to seconds ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate(); int ringbuff_size=ring_buffer_max_size; int bits=0; while(ringbuff_size>0) { bits++; ringbuff_size/=2; } ringbuff_size=1<ring_buffer_mask=ringbuff_size-1; ins->ring_buffer_pos=0; ins->ring_buffer.resize( ringbuff_size ); ins->feedback_buffer.resize( ringbuff_size ); ins->feedback_buffer_pos=0; ins->h=AudioFrame(0,0); return ins; } void AudioEffectDelay::set_dry(float p_dry) { dry=p_dry; } float AudioEffectDelay::get_dry(){ return dry; } void AudioEffectDelay::set_tap1_active(bool p_active){ tap_1_active=p_active; } bool AudioEffectDelay::is_tap1_active() const{ return tap_1_active; } void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms){ tap_1_delay_ms=p_delay_ms; } float AudioEffectDelay::get_tap1_delay_ms() const{ return tap_1_delay_ms; } void AudioEffectDelay::set_tap1_level_db(float p_level_db){ tap_1_level=p_level_db; } float AudioEffectDelay::get_tap1_level_db() const{ return tap_1_level; } void AudioEffectDelay::set_tap1_pan(float p_pan){ tap_1_pan=p_pan; } float AudioEffectDelay::get_tap1_pan() const{ return tap_1_pan; } void AudioEffectDelay::set_tap2_active(bool p_active){ tap_2_active=p_active; } bool AudioEffectDelay::is_tap2_active() const{ return tap_2_active; } void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms){ tap_2_delay_ms=p_delay_ms; } float AudioEffectDelay::get_tap2_delay_ms() const{ return tap_2_delay_ms; } void AudioEffectDelay::set_tap2_level_db(float p_level_db){ tap_2_level=p_level_db; } float AudioEffectDelay::get_tap2_level_db() const{ return tap_2_level; } void AudioEffectDelay::set_tap2_pan(float p_pan){ tap_2_pan=p_pan; } float AudioEffectDelay::get_tap2_pan() const{ return tap_2_pan; } void AudioEffectDelay::set_feedback_active(bool p_active){ feedback_active=p_active; } bool AudioEffectDelay::is_feedback_active() const{ return feedback_active; } void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms){ feedback_delay_ms=p_delay_ms; } float AudioEffectDelay::get_feedback_delay_ms() const{ return feedback_delay_ms; } void AudioEffectDelay::set_feedback_level_db(float p_level_db){ feedback_level=p_level_db; } float AudioEffectDelay::get_feedback_level_db() const{ return feedback_level; } void AudioEffectDelay::set_feedback_lowpass(float p_lowpass){ feedback_lowpass=p_lowpass; } float AudioEffectDelay::get_feedback_lowpass() const{ return feedback_lowpass; } void AudioEffectDelay::_bind_methods() { ClassDB::bind_method(_MD("set_dry","amount"),&AudioEffectDelay::set_dry); ClassDB::bind_method(_MD("get_dry"),&AudioEffectDelay::get_dry); ClassDB::bind_method(_MD("set_tap1_active","amount"),&AudioEffectDelay::set_tap1_active); ClassDB::bind_method(_MD("is_tap1_active"),&AudioEffectDelay::is_tap1_active); ClassDB::bind_method(_MD("set_tap1_delay_ms","amount"),&AudioEffectDelay::set_tap1_delay_ms); ClassDB::bind_method(_MD("get_tap1_delay_ms"),&AudioEffectDelay::get_tap1_delay_ms); ClassDB::bind_method(_MD("set_tap1_level_db","amount"),&AudioEffectDelay::set_tap1_level_db); ClassDB::bind_method(_MD("get_tap1_level_db"),&AudioEffectDelay::get_tap1_level_db); ClassDB::bind_method(_MD("set_tap1_pan","amount"),&AudioEffectDelay::set_tap1_pan); ClassDB::bind_method(_MD("get_tap1_pan"),&AudioEffectDelay::get_tap1_pan); ClassDB::bind_method(_MD("set_tap2_active","amount"),&AudioEffectDelay::set_tap2_active); ClassDB::bind_method(_MD("is_tap2_active"),&AudioEffectDelay::is_tap2_active); ClassDB::bind_method(_MD("set_tap2_delay_ms","amount"),&AudioEffectDelay::set_tap2_delay_ms); ClassDB::bind_method(_MD("get_tap2_delay_ms"),&AudioEffectDelay::get_tap2_delay_ms); ClassDB::bind_method(_MD("set_tap2_level_db","amount"),&AudioEffectDelay::set_tap2_level_db); ClassDB::bind_method(_MD("get_tap2_level_db"),&AudioEffectDelay::get_tap2_level_db); ClassDB::bind_method(_MD("set_tap2_pan","amount"),&AudioEffectDelay::set_tap2_pan); ClassDB::bind_method(_MD("get_tap2_pan"),&AudioEffectDelay::get_tap2_pan); ClassDB::bind_method(_MD("set_feedback_active","amount"),&AudioEffectDelay::set_feedback_active); ClassDB::bind_method(_MD("is_feedback_active"),&AudioEffectDelay::is_feedback_active); ClassDB::bind_method(_MD("set_feedback_delay_ms","amount"),&AudioEffectDelay::set_feedback_delay_ms); ClassDB::bind_method(_MD("get_feedback_delay_ms"),&AudioEffectDelay::get_feedback_delay_ms); ClassDB::bind_method(_MD("set_feedback_level_db","amount"),&AudioEffectDelay::set_feedback_level_db); ClassDB::bind_method(_MD("get_feedback_level_db"),&AudioEffectDelay::get_feedback_level_db); ClassDB::bind_method(_MD("set_feedback_lowpass","amount"),&AudioEffectDelay::set_feedback_lowpass); ClassDB::bind_method(_MD("get_feedback_lowpass"),&AudioEffectDelay::get_feedback_lowpass); ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_dry"),_SCS("get_dry")); ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap1/active"),_SCS("set_tap1_active"),_SCS("is_tap1_active")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),_SCS("set_tap1_delay_ms"),_SCS("get_tap1_delay_ms")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),_SCS("set_tap1_level_db"),_SCS("get_tap1_level_db")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_tap1_pan"),_SCS("get_tap1_pan")); ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap2/active"),_SCS("set_tap2_active"),_SCS("is_tap2_active")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),_SCS("set_tap2_delay_ms"),_SCS("get_tap2_delay_ms")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),_SCS("set_tap2_level_db"),_SCS("get_tap2_level_db")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_tap2_pan"),_SCS("get_tap2_pan")); ADD_PROPERTY(PropertyInfo(Variant::BOOL,"feedback/active"),_SCS("set_feedback_active"),_SCS("is_feedback_active")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),_SCS("set_feedback_delay_ms"),_SCS("get_feedback_delay_ms")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),_SCS("set_feedback_level_db"),_SCS("get_feedback_level_db")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/lowpass",PROPERTY_HINT_RANGE,"1,16000,1"),_SCS("set_feedback_lowpass"),_SCS("get_feedback_lowpass")); } AudioEffectDelay::AudioEffectDelay() { tap_1_active=true; tap_1_delay_ms=250; tap_1_level=-6; tap_1_pan=0.2; tap_2_active=true; tap_2_delay_ms=500; tap_2_level=-12; tap_2_pan=-0.4; feedback_active=false; feedback_delay_ms=340; feedback_level=-6; feedback_lowpass=16000; dry=1.0; }