#ifndef AUDIOEFFECTPANNER_H #define AUDIOEFFECTPANNER_H #include "servers/audio/audio_effect.h" class AudioEffectPanner; class AudioEffectPannerInstance : public AudioEffectInstance { GDCLASS(AudioEffectPannerInstance,AudioEffectInstance) friend class AudioEffectPanner; Ref base; public: virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); }; class AudioEffectPanner : public AudioEffect { GDCLASS(AudioEffectPanner,AudioEffect) friend class AudioEffectPannerInstance; float pan; protected: static void _bind_methods(); public: Ref instance(); void set_pan(float p_volume); float get_pan() const; AudioEffectPanner(); }; #endif // AUDIOEFFECTPANNER_H