/*************************************************************************/ /* voice_rb_sw.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VOICE_RB_SW_H #define VOICE_RB_SW_H #include "servers/audio_server.h" #include "os/os.h" class VoiceRBSW { public: enum { VOICE_RB_SIZE=1024 }; struct Command { enum Type { CMD_NONE, CMD_PLAY, CMD_STOP, CMD_SET_VOLUME, CMD_SET_PAN, CMD_SET_FILTER, CMD_SET_CHORUS, CMD_SET_REVERB, CMD_SET_MIX_RATE, CMD_SET_POSITIONAL, CMD_CHANGE_ALL_FX_VOLUMES }; Type type; RID voice; struct { RID sample; } play; union { struct { float volume; } volume; struct { float pan,depth,height; } pan; struct { AS::FilterType type; float cutoff; float resonance; float gain; } filter; struct { float send; } chorus; struct { float send; AS::ReverbRoomType room; } reverb; struct { int mix_rate; } mix_rate; struct { bool positional; } positional; }; Command() { type=CMD_NONE; } }; private: Command voice_cmd_rb[VOICE_RB_SIZE]; volatile int read_pos; volatile int write_pos; public: _FORCE_INLINE_ bool commands_left() const { return read_pos!=write_pos; } _FORCE_INLINE_ Command pop_command() { ERR_FAIL_COND_V( read_pos==write_pos, Command() ); Command cmd=voice_cmd_rb[read_pos]; read_pos=(read_pos+1)%VOICE_RB_SIZE; return cmd; } _FORCE_INLINE_ void push_command(const Command& p_command) { bool full = ((write_pos+1)%VOICE_RB_SIZE)==read_pos; if (full) { #ifdef DEBUG_ENABLED if (OS::get_singleton()->is_stdout_verbose()) { ERR_EXPLAIN("Audio Ring Buffer Full (too many commands"); ERR_FAIL_COND( ((write_pos+1)%VOICE_RB_SIZE)==read_pos); } #endif return; } voice_cmd_rb[write_pos]=p_command; write_pos=(write_pos+1)%VOICE_RB_SIZE; } VoiceRBSW() { read_pos=write_pos=0; } }; #endif // VOICE_RB_SW_H