/*************************************************************************/ /* physics_2d_server.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_2d_server.h" #include "print_string.h" Physics2DServer * Physics2DServer::singleton=NULL; void Physics2DDirectBodyState::integrate_forces() { real_t step = get_step(); Vector2 lv = get_linear_velocity(); lv+=get_total_gravity() * step; real_t av = get_angular_velocity(); float damp = 1.0 - step * get_total_linear_damp(); if (damp<0) // reached zero in the given time damp=0; lv*=damp; damp = 1.0 - step * get_total_angular_damp(); if (damp<0) // reached zero in the given time damp=0; av*=damp; set_linear_velocity(lv); set_angular_velocity(av); } Object* Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const { ObjectID objid = get_contact_collider_id(p_contact_idx); Object *obj = ObjectDB::get_instance( objid ); return obj; } Physics2DServer * Physics2DServer::get_singleton() { return singleton; } void Physics2DDirectBodyState::_bind_methods() { ClassDB::bind_method(_MD("get_total_gravity"),&Physics2DDirectBodyState::get_total_gravity); ClassDB::bind_method(_MD("get_total_linear_damp"),&Physics2DDirectBodyState::get_total_linear_damp); ClassDB::bind_method(_MD("get_total_angular_damp"),&Physics2DDirectBodyState::get_total_angular_damp); ClassDB::bind_method(_MD("get_inverse_mass"),&Physics2DDirectBodyState::get_inverse_mass); ClassDB::bind_method(_MD("get_inverse_inertia"),&Physics2DDirectBodyState::get_inverse_inertia); ClassDB::bind_method(_MD("set_linear_velocity","velocity"),&Physics2DDirectBodyState::set_linear_velocity); ClassDB::bind_method(_MD("get_linear_velocity"),&Physics2DDirectBodyState::get_linear_velocity); ClassDB::bind_method(_MD("set_angular_velocity","velocity"),&Physics2DDirectBodyState::set_angular_velocity); ClassDB::bind_method(_MD("get_angular_velocity"),&Physics2DDirectBodyState::get_angular_velocity); ClassDB::bind_method(_MD("set_transform","transform"),&Physics2DDirectBodyState::set_transform); ClassDB::bind_method(_MD("get_transform"),&Physics2DDirectBodyState::get_transform); ClassDB::bind_method(_MD("set_sleep_state","enabled"),&Physics2DDirectBodyState::set_sleep_state); ClassDB::bind_method(_MD("is_sleeping"),&Physics2DDirectBodyState::is_sleeping); ClassDB::bind_method(_MD("get_contact_count"),&Physics2DDirectBodyState::get_contact_count); ClassDB::bind_method(_MD("get_contact_local_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_local_pos); ClassDB::bind_method(_MD("get_contact_local_normal","contact_idx"),&Physics2DDirectBodyState::get_contact_local_normal); ClassDB::bind_method(_MD("get_contact_local_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_local_shape); ClassDB::bind_method(_MD("get_contact_collider","contact_idx"),&Physics2DDirectBodyState::get_contact_collider); ClassDB::bind_method(_MD("get_contact_collider_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_pos); ClassDB::bind_method(_MD("get_contact_collider_id","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_id); ClassDB::bind_method(_MD("get_contact_collider_object","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_object); ClassDB::bind_method(_MD("get_contact_collider_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape); ClassDB::bind_method(_MD("get_contact_collider_shape_metadata:Variant","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape_metadata); ClassDB::bind_method(_MD("get_contact_collider_velocity_at_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_velocity_at_pos); ClassDB::bind_method(_MD("get_step"),&Physics2DDirectBodyState::get_step); ClassDB::bind_method(_MD("integrate_forces"),&Physics2DDirectBodyState::integrate_forces); ClassDB::bind_method(_MD("get_space_state:Physics2DDirectSpaceState"),&Physics2DDirectBodyState::get_space_state); } Physics2DDirectBodyState::Physics2DDirectBodyState() {} /////////////////////////////////////////////////////// void Physics2DShapeQueryParameters::set_shape(const RES &p_shape) { ERR_FAIL_COND(p_shape.is_null()); shape=p_shape->get_rid(); } void Physics2DShapeQueryParameters::set_shape_rid(const RID& p_shape) { shape=p_shape; } RID Physics2DShapeQueryParameters::get_shape_rid() const { return shape; } void Physics2DShapeQueryParameters::set_transform(const Transform2D& p_transform){ transform=p_transform; } Transform2D Physics2DShapeQueryParameters::get_transform() const{ return transform; } void Physics2DShapeQueryParameters::set_motion(const Vector2& p_motion){ motion=p_motion; } Vector2 Physics2DShapeQueryParameters::get_motion() const{ return motion; } void Physics2DShapeQueryParameters::set_margin(float p_margin){ margin=p_margin; } float Physics2DShapeQueryParameters::get_margin() const{ return margin; } void Physics2DShapeQueryParameters::set_layer_mask(int p_layer_mask){ layer_mask=p_layer_mask; } int Physics2DShapeQueryParameters::get_layer_mask() const{ return layer_mask; } void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask){ object_type_mask=p_object_type_mask; } int Physics2DShapeQueryParameters::get_object_type_mask() const{ return object_type_mask; } void Physics2DShapeQueryParameters::set_exclude(const Vector& p_exclude) { exclude.clear(); for(int i=0;i Physics2DShapeQueryParameters::get_exclude() const{ Vector ret; ret.resize(exclude.size()); int idx=0; for(Set::Element *E=exclude.front();E;E=E->next()) { ret[idx]=E->get(); } return ret; } void Physics2DShapeQueryParameters::_bind_methods() { ClassDB::bind_method(_MD("set_shape","shape:Shape2D"),&Physics2DShapeQueryParameters::set_shape); ClassDB::bind_method(_MD("set_shape_rid","shape"),&Physics2DShapeQueryParameters::set_shape_rid); ClassDB::bind_method(_MD("get_shape_rid"),&Physics2DShapeQueryParameters::get_shape_rid); ClassDB::bind_method(_MD("set_transform","transform"),&Physics2DShapeQueryParameters::set_transform); ClassDB::bind_method(_MD("get_transform"),&Physics2DShapeQueryParameters::get_transform); ClassDB::bind_method(_MD("set_motion","motion"),&Physics2DShapeQueryParameters::set_motion); ClassDB::bind_method(_MD("get_motion"),&Physics2DShapeQueryParameters::get_motion); ClassDB::bind_method(_MD("set_margin","margin"),&Physics2DShapeQueryParameters::set_margin); ClassDB::bind_method(_MD("get_margin"),&Physics2DShapeQueryParameters::get_margin); ClassDB::bind_method(_MD("set_layer_mask","layer_mask"),&Physics2DShapeQueryParameters::set_layer_mask); ClassDB::bind_method(_MD("get_layer_mask"),&Physics2DShapeQueryParameters::get_layer_mask); ClassDB::bind_method(_MD("set_object_type_mask","object_type_mask"),&Physics2DShapeQueryParameters::set_object_type_mask); ClassDB::bind_method(_MD("get_object_type_mask"),&Physics2DShapeQueryParameters::get_object_type_mask); ClassDB::bind_method(_MD("set_exclude","exclude"),&Physics2DShapeQueryParameters::set_exclude); ClassDB::bind_method(_MD("get_exclude"),&Physics2DShapeQueryParameters::get_exclude); } Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() { margin=0; layer_mask=0x7FFFFFFF; object_type_mask=Physics2DDirectSpaceState::TYPE_MASK_COLLISION; } Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2& p_from, const Vector2& p_to,const Vector& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) { RayResult inters; Set exclude; for(int i=0;i &psq, int p_max_results) { Vector sr; sr.resize(p_max_results); int rc = intersect_shape(psq->shape,psq->transform,psq->motion,psq->margin,sr.ptr(),sr.size(),psq->exclude,psq->layer_mask,psq->object_type_mask); Array ret; ret.resize(rc); for(int i=0;i &psq){ float closest_safe,closest_unsafe; bool res = cast_motion(psq->shape,psq->transform,psq->motion,psq->margin,closest_safe,closest_unsafe,psq->exclude,psq->layer_mask,psq->object_type_mask); if (!res) return Array(); Array ret; ret.resize(2); ret[0]=closest_safe; ret[1]=closest_unsafe; return ret; } Array Physics2DDirectSpaceState::_intersect_point(const Vector2& p_point,int p_max_results,const Vector& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) { Set exclude; for(int i=0;i ret; ret.resize(p_max_results); int rc = intersect_point(p_point,ret.ptr(),ret.size(),exclude,p_layers,p_object_type_mask); if (rc==0) return Array(); Array r; r.resize(rc); for(int i=0;i &psq, int p_max_results){ Vector ret; ret.resize(p_max_results*2); int rc=0; bool res = collide_shape(psq->shape,psq->transform,psq->motion,psq->margin,ret.ptr(),p_max_results,rc,psq->exclude,psq->layer_mask,psq->object_type_mask); if (!res) return Array(); Array r; r.resize(rc*2); for(int i=0;i &psq){ ShapeRestInfo sri; bool res = rest_info(psq->shape,psq->transform,psq->motion,psq->margin,&sri,psq->exclude,psq->layer_mask,psq->object_type_mask); Dictionary r; if (!res) return r; r["point"]=sri.point; r["normal"]=sri.normal; r["rid"]=sri.rid; r["collider_id"]=sri.collider_id; r["shape"]=sri.shape; r["linear_velocity"]=sri.linear_velocity; r["metadata"]=sri.metadata; return r; } Physics2DDirectSpaceState::Physics2DDirectSpaceState() { } void Physics2DDirectSpaceState::_bind_methods() { ClassDB::bind_method(_MD("intersect_point","point","max_results","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_point,DEFVAL(32),DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION)); ClassDB::bind_method(_MD("intersect_ray:Dictionary","from","to","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION)); ClassDB::bind_method(_MD("intersect_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(32)); ClassDB::bind_method(_MD("cast_motion","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_cast_motion); ClassDB::bind_method(_MD("collide_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_collide_shape,DEFVAL(32)); ClassDB::bind_method(_MD("get_rest_info","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_get_rest_info); //ClassDB::bind_method(_MD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0)); BIND_CONSTANT( TYPE_MASK_STATIC_BODY ); BIND_CONSTANT( TYPE_MASK_KINEMATIC_BODY ); BIND_CONSTANT( TYPE_MASK_RIGID_BODY ); BIND_CONSTANT( TYPE_MASK_CHARACTER_BODY ); BIND_CONSTANT( TYPE_MASK_AREA ); BIND_CONSTANT( TYPE_MASK_COLLISION ); } int Physics2DShapeQueryResult::get_result_count() const { return result.size(); } RID Physics2DShapeQueryResult::get_result_rid(int p_idx) const { return result[p_idx].rid; } ObjectID Physics2DShapeQueryResult::get_result_object_id(int p_idx) const { return result[p_idx].collider_id; } Object* Physics2DShapeQueryResult::get_result_object(int p_idx) const { return result[p_idx].collider; } int Physics2DShapeQueryResult::get_result_object_shape(int p_idx) const { return result[p_idx].shape; } Physics2DShapeQueryResult::Physics2DShapeQueryResult() { } void Physics2DShapeQueryResult::_bind_methods() { ClassDB::bind_method(_MD("get_result_count"),&Physics2DShapeQueryResult::get_result_count); ClassDB::bind_method(_MD("get_result_rid","idx"),&Physics2DShapeQueryResult::get_result_rid); ClassDB::bind_method(_MD("get_result_object_id","idx"),&Physics2DShapeQueryResult::get_result_object_id); ClassDB::bind_method(_MD("get_result_object","idx"),&Physics2DShapeQueryResult::get_result_object); ClassDB::bind_method(_MD("get_result_object_shape","idx"),&Physics2DShapeQueryResult::get_result_object_shape); } /////////////////////////////// /*bool Physics2DTestMotionResult::is_colliding() const { return colliding; }*/ Vector2 Physics2DTestMotionResult::get_motion() const{ return result.motion; } Vector2 Physics2DTestMotionResult::get_motion_remainder() const{ return result.remainder; } Vector2 Physics2DTestMotionResult::get_collision_point() const{ return result.collision_point; } Vector2 Physics2DTestMotionResult::get_collision_normal() const{ return result.collision_normal; } Vector2 Physics2DTestMotionResult::get_collider_velocity() const{ return result.collider_velocity; } ObjectID Physics2DTestMotionResult::get_collider_id() const{ return result.collider_id; } RID Physics2DTestMotionResult::get_collider_rid() const{ return result.collider; } Object* Physics2DTestMotionResult::get_collider() const { return ObjectDB::get_instance(result.collider_id); } int Physics2DTestMotionResult::get_collider_shape() const{ return result.collider_shape; } void Physics2DTestMotionResult::_bind_methods() { //ClassDB::bind_method(_MD("is_colliding"),&Physics2DTestMotionResult::is_colliding); ClassDB::bind_method(_MD("get_motion"),&Physics2DTestMotionResult::get_motion); ClassDB::bind_method(_MD("get_motion_remainder"),&Physics2DTestMotionResult::get_motion_remainder); ClassDB::bind_method(_MD("get_collision_point"),&Physics2DTestMotionResult::get_collision_point); ClassDB::bind_method(_MD("get_collision_normal"),&Physics2DTestMotionResult::get_collision_normal); ClassDB::bind_method(_MD("get_collider_velocity"),&Physics2DTestMotionResult::get_collider_velocity); ClassDB::bind_method(_MD("get_collider_id"),&Physics2DTestMotionResult::get_collider_id); ClassDB::bind_method(_MD("get_collider_rid"),&Physics2DTestMotionResult::get_collider_rid); ClassDB::bind_method(_MD("get_collider"),&Physics2DTestMotionResult::get_collider); ClassDB::bind_method(_MD("get_collider_shape"),&Physics2DTestMotionResult::get_collider_shape); } Physics2DTestMotionResult::Physics2DTestMotionResult(){ colliding=false; result.collider_id=0; result.collider_shape=0; } /////////////////////////////////////// bool Physics2DServer::_body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,float p_margin,const Ref& p_result) { MotionResult *r=NULL; if (p_result.is_valid()) r=p_result->get_result_ptr(); return body_test_motion(p_body,p_from,p_motion,p_margin,r); } void Physics2DServer::_bind_methods() { ClassDB::bind_method(_MD("shape_create","type"),&Physics2DServer::shape_create); ClassDB::bind_method(_MD("shape_set_data","shape","data"),&Physics2DServer::shape_set_data); ClassDB::bind_method(_MD("shape_get_type","shape"),&Physics2DServer::shape_get_type); ClassDB::bind_method(_MD("shape_get_data","shape"),&Physics2DServer::shape_get_data); ClassDB::bind_method(_MD("space_create"),&Physics2DServer::space_create); ClassDB::bind_method(_MD("space_set_active","space","active"),&Physics2DServer::space_set_active); ClassDB::bind_method(_MD("space_is_active","space"),&Physics2DServer::space_is_active); ClassDB::bind_method(_MD("space_set_param","space","param","value"),&Physics2DServer::space_set_param); ClassDB::bind_method(_MD("space_get_param","space","param"),&Physics2DServer::space_get_param); ClassDB::bind_method(_MD("space_get_direct_state:Physics2DDirectSpaceState","space"),&Physics2DServer::space_get_direct_state); ClassDB::bind_method(_MD("area_create"),&Physics2DServer::area_create); ClassDB::bind_method(_MD("area_set_space","area","space"),&Physics2DServer::area_set_space); ClassDB::bind_method(_MD("area_get_space","area"),&Physics2DServer::area_get_space); ClassDB::bind_method(_MD("area_set_space_override_mode","area","mode"),&Physics2DServer::area_set_space_override_mode); ClassDB::bind_method(_MD("area_get_space_override_mode","area"),&Physics2DServer::area_get_space_override_mode); ClassDB::bind_method(_MD("area_add_shape","area","shape","transform"),&Physics2DServer::area_add_shape,DEFVAL(Transform2D())); ClassDB::bind_method(_MD("area_set_shape","area","shape_idx","shape"),&Physics2DServer::area_set_shape); ClassDB::bind_method(_MD("area_set_shape_transform","area","shape_idx","transform"),&Physics2DServer::area_set_shape_transform); ClassDB::bind_method(_MD("area_get_shape_count","area"),&Physics2DServer::area_get_shape_count); ClassDB::bind_method(_MD("area_get_shape","area","shape_idx"),&Physics2DServer::area_get_shape); ClassDB::bind_method(_MD("area_get_shape_transform","area","shape_idx"),&Physics2DServer::area_get_shape_transform); ClassDB::bind_method(_MD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape); ClassDB::bind_method(_MD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes); ClassDB::bind_method(_MD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask); ClassDB::bind_method(_MD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask); ClassDB::bind_method(_MD("area_set_param","area","param","value"),&Physics2DServer::area_set_param); ClassDB::bind_method(_MD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform); ClassDB::bind_method(_MD("area_get_param","area","param"),&Physics2DServer::area_get_param); ClassDB::bind_method(_MD("area_get_transform","area"),&Physics2DServer::area_get_transform); ClassDB::bind_method(_MD("area_attach_object_instance_ID","area","id"),&Physics2DServer::area_attach_object_instance_ID); ClassDB::bind_method(_MD("area_get_object_instance_ID","area"),&Physics2DServer::area_get_object_instance_ID); ClassDB::bind_method(_MD("area_set_monitor_callback","area","receiver","method"),&Physics2DServer::area_set_monitor_callback); ClassDB::bind_method(_MD("body_create","mode","init_sleeping"),&Physics2DServer::body_create,DEFVAL(BODY_MODE_RIGID),DEFVAL(false)); ClassDB::bind_method(_MD("body_set_space","body","space"),&Physics2DServer::body_set_space); ClassDB::bind_method(_MD("body_get_space","body"),&Physics2DServer::body_get_space); ClassDB::bind_method(_MD("body_set_mode","body","mode"),&Physics2DServer::body_set_mode); ClassDB::bind_method(_MD("body_get_mode","body"),&Physics2DServer::body_get_mode); ClassDB::bind_method(_MD("body_add_shape","body","shape","transform"),&Physics2DServer::body_add_shape,DEFVAL(Transform2D())); ClassDB::bind_method(_MD("body_set_shape","body","shape_idx","shape"),&Physics2DServer::body_set_shape); ClassDB::bind_method(_MD("body_set_shape_transform","body","shape_idx","transform"),&Physics2DServer::body_set_shape_transform); ClassDB::bind_method(_MD("body_set_shape_metadata","body","shape_idx","metadata"),&Physics2DServer::body_set_shape_metadata); ClassDB::bind_method(_MD("body_get_shape_count","body"),&Physics2DServer::body_get_shape_count); ClassDB::bind_method(_MD("body_get_shape","body","shape_idx"),&Physics2DServer::body_get_shape); ClassDB::bind_method(_MD("body_get_shape_transform","body","shape_idx"),&Physics2DServer::body_get_shape_transform); ClassDB::bind_method(_MD("body_get_shape_metadata","body","shape_idx"),&Physics2DServer::body_get_shape_metadata); ClassDB::bind_method(_MD("body_remove_shape","body","shape_idx"),&Physics2DServer::body_remove_shape); ClassDB::bind_method(_MD("body_clear_shapes","body"),&Physics2DServer::body_clear_shapes); ClassDB::bind_method(_MD("body_set_shape_as_trigger","body","shape_idx","enable"),&Physics2DServer::body_set_shape_as_trigger); ClassDB::bind_method(_MD("body_is_shape_set_as_trigger","body","shape_idx"),&Physics2DServer::body_is_shape_set_as_trigger); ClassDB::bind_method(_MD("body_attach_object_instance_ID","body","id"),&Physics2DServer::body_attach_object_instance_ID); ClassDB::bind_method(_MD("body_get_object_instance_ID","body"),&Physics2DServer::body_get_object_instance_ID); ClassDB::bind_method(_MD("body_set_continuous_collision_detection_mode","body","mode"),&Physics2DServer::body_set_continuous_collision_detection_mode); ClassDB::bind_method(_MD("body_get_continuous_collision_detection_mode","body"),&Physics2DServer::body_get_continuous_collision_detection_mode); ClassDB::bind_method(_MD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask); ClassDB::bind_method(_MD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask); ClassDB::bind_method(_MD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask); ClassDB::bind_method(_MD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask); ClassDB::bind_method(_MD("body_set_param","body","param","value"),&Physics2DServer::body_set_param); ClassDB::bind_method(_MD("body_get_param","body","param"),&Physics2DServer::body_get_param); ClassDB::bind_method(_MD("body_set_state","body","state","value"),&Physics2DServer::body_set_state); ClassDB::bind_method(_MD("body_get_state","body","state"),&Physics2DServer::body_get_state); ClassDB::bind_method(_MD("body_apply_impulse","body","pos","impulse"),&Physics2DServer::body_apply_impulse); ClassDB::bind_method(_MD("body_add_force","body","offset","force"),&Physics2DServer::body_add_force); ClassDB::bind_method(_MD("body_set_axis_velocity","body","axis_velocity"),&Physics2DServer::body_set_axis_velocity); ClassDB::bind_method(_MD("body_add_collision_exception","body","excepted_body"),&Physics2DServer::body_add_collision_exception); ClassDB::bind_method(_MD("body_remove_collision_exception","body","excepted_body"),&Physics2DServer::body_remove_collision_exception); //virtual void body_get_collision_exceptions(RID p_body, List *p_exceptions)=0; ClassDB::bind_method(_MD("body_set_max_contacts_reported","body","amount"),&Physics2DServer::body_set_max_contacts_reported); ClassDB::bind_method(_MD("body_get_max_contacts_reported","body"),&Physics2DServer::body_get_max_contacts_reported); ClassDB::bind_method(_MD("body_set_one_way_collision_direction","body","normal"),&Physics2DServer::body_set_one_way_collision_direction); ClassDB::bind_method(_MD("body_get_one_way_collision_direction","body"),&Physics2DServer::body_get_one_way_collision_direction); ClassDB::bind_method(_MD("body_set_one_way_collision_max_depth","body","depth"),&Physics2DServer::body_set_one_way_collision_max_depth); ClassDB::bind_method(_MD("body_get_one_way_collision_max_depth","body"),&Physics2DServer::body_get_one_way_collision_max_depth); ClassDB::bind_method(_MD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration); ClassDB::bind_method(_MD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration); ClassDB::bind_method(_MD("body_set_force_integration_callback","body","receiver","method","userdata"),&Physics2DServer::body_set_force_integration_callback,DEFVAL(Variant())); ClassDB::bind_method(_MD("body_test_motion","body","from","motion","margin","result:Physics2DTestMotionResult"),&Physics2DServer::_body_test_motion,DEFVAL(0.08),DEFVAL(Variant())); /* JOINT API */ ClassDB::bind_method(_MD("joint_set_param","joint","param","value"),&Physics2DServer::joint_set_param); ClassDB::bind_method(_MD("joint_get_param","joint","param"),&Physics2DServer::joint_get_param); ClassDB::bind_method(_MD("pin_joint_create","anchor","body_a","body_b"),&Physics2DServer::pin_joint_create,DEFVAL(RID())); ClassDB::bind_method(_MD("groove_joint_create","groove1_a","groove2_a","anchor_b","body_a","body_b"),&Physics2DServer::groove_joint_create,DEFVAL(RID()),DEFVAL(RID())); ClassDB::bind_method(_MD("damped_spring_joint_create","anchor_a","anchor_b","body_a","body_b"),&Physics2DServer::damped_spring_joint_create,DEFVAL(RID())); ClassDB::bind_method(_MD("damped_string_joint_set_param","joint","param","value"),&Physics2DServer::damped_string_joint_set_param); ClassDB::bind_method(_MD("damped_string_joint_get_param","joint","param"),&Physics2DServer::damped_string_joint_get_param); ClassDB::bind_method(_MD("joint_get_type","joint"),&Physics2DServer::joint_get_type); ClassDB::bind_method(_MD("free_rid","rid"),&Physics2DServer::free); ClassDB::bind_method(_MD("set_active","active"),&Physics2DServer::set_active); ClassDB::bind_method(_MD("get_process_info","process_info"),&Physics2DServer::get_process_info); //ClassDB::bind_method(_MD("init"),&Physics2DServer::init); //ClassDB::bind_method(_MD("step"),&Physics2DServer::step); //ClassDB::bind_method(_MD("sync"),&Physics2DServer::sync); //ClassDB::bind_method(_MD("flush_queries"),&Physics2DServer::flush_queries); BIND_CONSTANT( SPACE_PARAM_CONTACT_RECYCLE_RADIUS ); BIND_CONSTANT( SPACE_PARAM_CONTACT_MAX_SEPARATION ); BIND_CONSTANT( SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION ); BIND_CONSTANT( SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD ); BIND_CONSTANT( SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD ); BIND_CONSTANT( SPACE_PARAM_BODY_TIME_TO_SLEEP ); BIND_CONSTANT( SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS ); BIND_CONSTANT( SHAPE_LINE ); BIND_CONSTANT( SHAPE_SEGMENT ); BIND_CONSTANT( SHAPE_CIRCLE ); BIND_CONSTANT( SHAPE_RECTANGLE ); BIND_CONSTANT( SHAPE_CAPSULE ); BIND_CONSTANT( SHAPE_CONVEX_POLYGON ); BIND_CONSTANT( SHAPE_CONCAVE_POLYGON ); BIND_CONSTANT( SHAPE_CUSTOM ); BIND_CONSTANT( AREA_PARAM_GRAVITY ); BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR ); BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT ); BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE ); BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION ); BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP); BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP); BIND_CONSTANT( AREA_PARAM_PRIORITY ); BIND_CONSTANT( AREA_SPACE_OVERRIDE_DISABLED ); BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE ); BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE_REPLACE ); BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE ); BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE_COMBINE ); BIND_CONSTANT( BODY_MODE_STATIC ); BIND_CONSTANT( BODY_MODE_KINEMATIC ); BIND_CONSTANT( BODY_MODE_RIGID ); BIND_CONSTANT( BODY_MODE_CHARACTER ); BIND_CONSTANT( BODY_PARAM_BOUNCE ); BIND_CONSTANT( BODY_PARAM_FRICTION ); BIND_CONSTANT( BODY_PARAM_MASS ); BIND_CONSTANT( BODY_PARAM_INERTIA ); BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE ); BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP); BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP); BIND_CONSTANT( BODY_PARAM_MAX ); BIND_CONSTANT( BODY_STATE_TRANSFORM ); BIND_CONSTANT( BODY_STATE_LINEAR_VELOCITY ); BIND_CONSTANT( BODY_STATE_ANGULAR_VELOCITY ); BIND_CONSTANT( BODY_STATE_SLEEPING ); BIND_CONSTANT( BODY_STATE_CAN_SLEEP ); BIND_CONSTANT( JOINT_PIN ); BIND_CONSTANT( JOINT_GROOVE ); BIND_CONSTANT( JOINT_DAMPED_SPRING ); BIND_CONSTANT( DAMPED_STRING_REST_LENGTH ); BIND_CONSTANT( DAMPED_STRING_STIFFNESS ); BIND_CONSTANT( DAMPED_STRING_DAMPING ); BIND_CONSTANT( CCD_MODE_DISABLED ); BIND_CONSTANT( CCD_MODE_CAST_RAY ); BIND_CONSTANT( CCD_MODE_CAST_SHAPE ); //BIND_CONSTANT( TYPE_BODY ); //BIND_CONSTANT( TYPE_AREA ); BIND_CONSTANT( AREA_BODY_ADDED ); BIND_CONSTANT( AREA_BODY_REMOVED ); BIND_CONSTANT( INFO_ACTIVE_OBJECTS ); BIND_CONSTANT( INFO_COLLISION_PAIRS ); BIND_CONSTANT( INFO_ISLAND_COUNT ); } Physics2DServer::Physics2DServer() { //ERR_FAIL_COND( singleton!=NULL ); singleton=this; } Physics2DServer::~Physics2DServer() { singleton=NULL; }