A class for generating pseudo-random numbers. RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32. The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions. Generates pseudo-random float between '0.0' and '1.0', inclusive. Generates pseudo-random float between [code]from[/code] and [code]to[/code], inclusive. Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295', inclusive. Generates pseudo-random 32-bit signed integer between [code]from[/code] and [code]to[/code] (inclusive). Setups a time-based seed to generator. The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers. [b]Note:[/b] The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.