#!/usr/bin/env python import build_scripts.tls_configure as tls_configure import build_scripts.mono_configure as mono_configure Import('env') Import('env_modules') env_mono = env_modules.Clone() if env['tools']: # NOTE: It is safe to generate this file here, since this is still executed serially import build_scripts.make_cs_compressed_header as make_cs_compressed_header make_cs_compressed_header.generate_header( 'glue/Managed/Files', 'glue/cs_compressed.gen.h', 'glue/cs_glue_version.gen.h' ) # Glue sources if env_mono['mono_glue']: env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED']) import os.path if not os.path.isfile('glue/mono_glue.gen.cpp'): raise RuntimeError("Mono glue sources not found. Did you forget to run '--generate-mono-glue'?") if env_mono['tools'] or env_mono['target'] != 'release': env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD']) # Configure Thread Local Storage conf = Configure(env_mono) tls_configure.configure(conf) env_mono = conf.Finish() # Configure Mono mono_configure.configure(env, env_mono) # Build Godot API solution if env_mono['tools'] and env_mono['mono_glue']: import build_scripts.api_solution_build as api_solution_build api_solution_build.build(env_mono) # Build GodotTools if env_mono['tools']: import build_scripts.godot_tools_build as godot_tools_build if env_mono['mono_glue']: godot_tools_build.build(env_mono) else: # Building without the glue sources so the Godot API solution may be missing. # GodotTools depends on the Godot API solution. As such, we will only build # GodotTools.ProjectEditor which doesn't depend on the Godot API solution and # is required by the bindings generator in order to be able to generated it. godot_tools_build.build_project_editor_only(env_mono) # Add sources env_mono.add_source_files(env.modules_sources, '*.cpp') env_mono.add_source_files(env.modules_sources, 'glue/*.cpp') env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp') env_mono.add_source_files(env.modules_sources, 'utils/*.cpp') if env['tools']: env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')