/*************************************************************************/ /* pool_allocator.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef POOL_ALLOCATOR_H #define POOL_ALLOCATOR_H #include "typedefs.h" /** @author Juan Linietsky * Generic Pool Allocator. * This is a generic memory pool allocator, with locking, compacting and alignment. (@TODO alignment) * It used as a standard way to manage alloction in a specific region of memory, such as texture memory, * audio sample memory, or just any kind of memory overall. * (@TODO) abstraction should be greater, because in many platforms, you need to manage a nonreachable memory. */ enum { POOL_ALLOCATOR_INVALID_ID=-1 ///< default invalid value. use INVALID_ID( id ) to test }; class PoolAllocator { public: typedef int ID; private: enum { CHECK_BITS=8, CHECK_LEN=(1<