#include "material_editor_plugin.h" #include "scene/main/viewport.h" void MaterialEditor::_input_event(InputEvent p_event) { } void MaterialEditor::_notification(int p_what) { if (p_what == NOTIFICATION_FIXED_PROCESS) { } if (p_what == NOTIFICATION_READY) { //get_scene()->connect("node_removed",this,"_node_removed"); if (first_enter) { //it's in propertyeditor so.. could be moved around light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1", "EditorIcons")); light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off", "EditorIcons")); light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2", "EditorIcons")); light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off", "EditorIcons")); sphere_switch->set_normal_texture(get_icon("MaterialPreviewSphereOff", "EditorIcons")); sphere_switch->set_pressed_texture(get_icon("MaterialPreviewSphere", "EditorIcons")); box_switch->set_normal_texture(get_icon("MaterialPreviewCubeOff", "EditorIcons")); box_switch->set_pressed_texture(get_icon("MaterialPreviewCube", "EditorIcons")); first_enter = false; } } if (p_what == NOTIFICATION_DRAW) { Ref checkerboard = get_icon("Checkerboard", "EditorIcons"); Size2 size = get_size(); draw_texture_rect(checkerboard, Rect2(Point2(), size), true); } } void MaterialEditor::edit(Ref p_material) { material = p_material; if (!material.is_null()) { sphere_mesh->surface_set_material(0, material); box_mesh->surface_set_material(0, material); } else { hide(); } } void MaterialEditor::_button_pressed(Node *p_button) { if (p_button == light_1_switch) { light1->set_enabled(!light_1_switch->is_pressed()); } if (p_button == light_2_switch) { light2->set_enabled(!light_2_switch->is_pressed()); } if (p_button == box_switch) { box_instance->show(); sphere_instance->hide(); box_switch->set_pressed(true); sphere_switch->set_pressed(false); } if (p_button == sphere_switch) { box_instance->hide(); sphere_instance->show(); box_switch->set_pressed(false); sphere_switch->set_pressed(true); } } void MaterialEditor::_bind_methods() { ObjectTypeDB::bind_method(_MD("_input_event"), &MaterialEditor::_input_event); ObjectTypeDB::bind_method(_MD("_button_pressed"), &MaterialEditor::_button_pressed); } MaterialEditor::MaterialEditor() { viewport = memnew(Viewport); Ref world; world.instance(); viewport->set_world(world); //use own world add_child(viewport); viewport->set_disable_input(true); camera = memnew(Camera); camera->set_transform(Transform(Matrix3(), Vector3(0, 0, 3))); camera->set_perspective(45, 0.1, 10); viewport->add_child(camera); light1 = memnew(DirectionalLight); light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); viewport->add_child(light1); light2 = memnew(DirectionalLight); light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); light2->set_color(Light::COLOR_DIFFUSE, Color(0.7, 0.7, 0.7)); light2->set_color(Light::COLOR_SPECULAR, Color(0.7, 0.7, 0.7)); viewport->add_child(light2); sphere_instance = memnew(MeshInstance); viewport->add_child(sphere_instance); box_instance = memnew(MeshInstance); viewport->add_child(box_instance); Transform box_xform; box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(-25)); box_xform.basis = box_xform.basis * Matrix3().rotated(Vector3(0, 1, 0), Math::deg2rad(-25)); box_xform.basis.scale(Vector3(0.8, 0.8, 0.8)); box_instance->set_transform(box_xform); { sphere_mesh.instance(); int lats = 32; int lons = 32; float radius = 1.0; DVector vertices; DVector normals; DVector uvs; DVector tangents; Matrix3 tt = Matrix3(Vector3(0, 1, 0), Math_PI * 0.5); for (int i = 1; i <= lats; i++) { double lat0 = Math_PI * (-0.5 + (double)(i - 1) / lats); double z0 = Math::sin(lat0); double zr0 = Math::cos(lat0); double lat1 = Math_PI * (-0.5 + (double)i / lats); double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); for (int j = lons; j >= 1; j--) { double lng0 = 2 * Math_PI * (double)(j - 1) / lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); double lng1 = 2 * Math_PI * (double)(j) / lons; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); Vector3 v[4] = { Vector3(x1 * zr0, z0, y1 * zr0), Vector3(x1 * zr1, z1, y1 * zr1), Vector3(x0 * zr1, z1, y0 * zr1), Vector3(x0 * zr0, z0, y0 * zr0) }; #define ADD_POINT(m_idx) \ normals.push_back(v[m_idx]); \ vertices.push_back(v[m_idx] * radius); \ { \ Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \ uv /= Math_PI; \ uv *= 4.0; \ uv = uv * 0.5 + Vector2(0.5, 0.5); \ uvs.push_back(uv); \ } \ { \ Vector3 t = tt.xform(v[m_idx]); \ tangents.push_back(t.x); \ tangents.push_back(t.y); \ tangents.push_back(t.z); \ tangents.push_back(1.0); \ } ADD_POINT(0); ADD_POINT(1); ADD_POINT(2); ADD_POINT(2); ADD_POINT(3); ADD_POINT(0); } } Array arr; arr.resize(VS::ARRAY_MAX); arr[VS::ARRAY_VERTEX] = vertices; arr[VS::ARRAY_NORMAL] = normals; arr[VS::ARRAY_TANGENT] = tangents; arr[VS::ARRAY_TEX_UV] = uvs; sphere_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, arr); sphere_instance->set_mesh(sphere_mesh); } { box_mesh.instance(); DVector vertices; DVector normals; DVector tangents; DVector uvs; int vtx_idx = 0; #define ADD_VTX(m_idx) \ ; \ vertices.push_back(face_points[m_idx]); \ normals.push_back(normal_points[m_idx]); \ tangents.push_back(normal_points[m_idx][1]); \ tangents.push_back(normal_points[m_idx][2]); \ tangents.push_back(normal_points[m_idx][0]); \ tangents.push_back(1.0); \ uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \ vtx_idx++; for (int i = 0; i < 6; i++) { Vector3 face_points[4]; Vector3 normal_points[4]; float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; for (int j = 0; j < 4; j++) { float v[3]; v[0] = 1.0; v[1] = 1 - 2 * ((j >> 1) & 1); v[2] = v[1] * (1 - 2 * (j & 1)); for (int k = 0; k < 3; k++) { if (i < 3) face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); else face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); } normal_points[j] = Vector3(); normal_points[j][i % 3] = (i >= 3 ? -1 : 1); } //tri 1 ADD_VTX(0); ADD_VTX(1); ADD_VTX(2); //tri 2 ADD_VTX(2); ADD_VTX(3); ADD_VTX(0); } Array d; d.resize(VS::ARRAY_MAX); d[VisualServer::ARRAY_NORMAL] = normals; d[VisualServer::ARRAY_TANGENT] = tangents; d[VisualServer::ARRAY_TEX_UV] = uvs; d[VisualServer::ARRAY_VERTEX] = vertices; DVector indices; indices.resize(vertices.size()); for (int i = 0; i < vertices.size(); i++) indices.set(i, i); d[VisualServer::ARRAY_INDEX] = indices; box_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, d); box_instance->set_mesh(box_mesh); box_instance->hide(); } set_custom_minimum_size(Size2(1, 150) * EDSCALE); HBoxContainer *hb = memnew(HBoxContainer); add_child(hb); hb->set_area_as_parent_rect(2); VBoxContainer *vb_shape = memnew(VBoxContainer); hb->add_child(vb_shape); sphere_switch = memnew(TextureButton); sphere_switch->set_toggle_mode(true); sphere_switch->set_pressed(true); vb_shape->add_child(sphere_switch); sphere_switch->connect("pressed", this, "_button_pressed", varray(sphere_switch)); box_switch = memnew(TextureButton); box_switch->set_toggle_mode(true); box_switch->set_pressed(false); vb_shape->add_child(box_switch); box_switch->connect("pressed", this, "_button_pressed", varray(box_switch)); hb->add_spacer(); VBoxContainer *vb_light = memnew(VBoxContainer); hb->add_child(vb_light); light_1_switch = memnew(TextureButton); light_1_switch->set_toggle_mode(true); vb_light->add_child(light_1_switch); light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch)); light_2_switch = memnew(TextureButton); light_2_switch->set_toggle_mode(true); vb_light->add_child(light_2_switch); light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch)); first_enter = true; } void MaterialEditorPlugin::edit(Object *p_object) { Material *s = p_object->cast_to(); if (!s) return; material_editor->edit(Ref(s)); } bool MaterialEditorPlugin::handles(Object *p_object) const { return p_object->is_type("Material"); } void MaterialEditorPlugin::make_visible(bool p_visible) { if (p_visible) { material_editor->show(); // material_editor->set_process(true); } else { material_editor->hide(); // material_editor->set_process(false); } } MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) { editor = p_node; material_editor = memnew(MaterialEditor); add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, material_editor); material_editor->hide(); } MaterialEditorPlugin::~MaterialEditorPlugin() { }