/*************************************************************************/ /* gltf_document_extension.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GLTF_DOCUMENT_EXTENSION_H #define GLTF_DOCUMENT_EXTENSION_H #include "core/io/resource.h" #include "core/variant/dictionary.h" #include "core/variant/typed_array.h" #include "core/variant/variant.h" class GLTFDocument; class GLTFDocumentExtension : public Resource { GDCLASS(GLTFDocumentExtension, Resource); Dictionary import_settings; Dictionary export_settings; protected: static void _bind_methods(); public: virtual Array get_import_setting_keys() const; virtual Variant get_import_setting(const StringName &p_key) const; virtual void set_import_setting(const StringName &p_key, Variant p_var); virtual Error import_preflight(Ref p_document) { return OK; } virtual Error import_post(Ref p_document, Node *p_node) { return OK; } public: virtual Array get_export_setting_keys() const; virtual Variant get_export_setting(const StringName &p_key) const; virtual void set_export_setting(const StringName &p_key, Variant p_var); virtual Error export_preflight(Ref p_document, Node *p_node) { return OK; } virtual Error export_post(Ref p_document) { return OK; } }; #endif // GLTF_DOCUMENT_EXTENSION_H