/*************************************************************************/ /* input_map.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef INPUT_MAP_H #define INPUT_MAP_H #include "object.h" #include "os/input_event.h" class InputMap : public Object { GDCLASS(InputMap, Object); public: struct Action { int id; List > inputs; }; private: static InputMap *singleton; mutable Map input_map; List >::Element *_find_event(List > &p_list, const Ref &p_event, bool p_action_test = false) const; Array _get_action_list(const StringName &p_action); Array _get_actions(); protected: static void _bind_methods(); public: static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; } bool has_action(const StringName &p_action) const; List get_actions() const; void add_action(const StringName &p_action); void erase_action(const StringName &p_action); void action_add_event(const StringName &p_action, const Ref &p_event); bool action_has_event(const StringName &p_action, const Ref &p_event); void action_erase_event(const StringName &p_action, const Ref &p_event); const List > *get_action_list(const StringName &p_action); bool event_is_action(const Ref &p_event, const StringName &p_action) const; const Map &get_action_map() const; void load_from_globals(); void load_default(); InputMap(); }; #endif // INPUT_MAP_H