/*************************************************************************/ /* monodevelop_instance.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "monodevelop_instance.h" #include "../mono_gd/gd_mono.h" #include "../mono_gd/gd_mono_class.h" void MonoDevelopInstance::execute(const Vector &p_files) { _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) ERR_FAIL_NULL(execute_method); ERR_FAIL_COND(gc_handle.is_null()); MonoException *exc = NULL; Variant files = p_files; const Variant *args[1] = { &files }; execute_method->invoke(gc_handle->get_target(), args, &exc); if (exc) { GDMonoUtils::debug_print_unhandled_exception(exc); ERR_FAIL(); } } void MonoDevelopInstance::execute(const String &p_file) { Vector files; files.push_back(p_file); execute(files); } MonoDevelopInstance::MonoDevelopInstance(const String &p_solution, EditorId p_editor_id) { _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "MonoDevelopInstance"); MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_mono_ptr()); GDMonoMethod *ctor = klass->get_method(".ctor", 2); MonoException *exc = NULL; Variant solution = p_solution; Variant editor_id = p_editor_id; const Variant *args[2] = { &solution, &editor_id }; ctor->invoke(obj, args, &exc); if (exc) { GDMonoUtils::debug_print_unhandled_exception(exc); ERR_FAIL(); } gc_handle = MonoGCHandle::create_strong(obj); execute_method = klass->get_method("Execute", 1); }