/*************************************************************************/ /* android_gdn.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "modules/gdnative/gdnative.h" // Code by Paritosh97 with minor tweaks by Mux213 // These entry points are only for the android platform and are simple stubs in all others. #ifdef __ANDROID__ #include "platform/android/thread_jandroid.h" #else #define JNIEnv void #define jobject void * #endif #ifdef __cplusplus extern "C" { #endif JNIEnv *GDAPI godot_android_get_env() { #ifdef __ANDROID__ return ThreadAndroid::get_env(); #else return NULL; #endif } jobject GDAPI godot_android_get_activity() { #ifdef __ANDROID__ JNIEnv *env = ThreadAndroid::get_env(); jclass activityThread = env->FindClass("android/app/ActivityThread"); jmethodID currentActivityThread = env->GetStaticMethodID(activityThread, "currentActivityThread", "()Landroid/app/ActivityThread;"); jobject at = env->CallStaticObjectMethod(activityThread, currentActivityThread); jmethodID getApplication = env->GetMethodID(activityThread, "getApplication", "()Landroid/app/Application;"); jobject context = env->CallObjectMethod(at, getApplication); return env->NewGlobalRef(context); #else return NULL; #endif } #ifdef __cplusplus } #endif