Plays audio in 2D. Plays audio that dampens with distance from screen center. https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html Returns the position in the [AudioStream]. Plays the audio from the given position [code]from_position[/code], in seconds. Sets the position from which audio will be played, in seconds. Stops the audio. Areas in which this sound plays. Dampens audio over distance with this as an exponent. If [code]true[/code], audio plays when added to scene tree. Bus on which this audio is playing. Maximum distance from which audio is still hearable. Changes the pitch and the tempo of the audio. If [code]true[/code], audio is playing. The [AudioStream] object to be played. Base volume without dampening. Emitted when the audio stops playing.