Editor interface and main components. Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview]\ er, [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript]. Edits the given [Resource]. Returns the base [Control]. Returns the edited scene's root [Node]. Returns the [EditorSettings]. Returns the editor [Viewport]. Returns an [Array] of the currently opened scenes. Returns the [EditorFileSystem]. Returns the [EditorResourcePreview]\ er. Returns the [ScriptEditor]. Returns the [EditorSelection]. Shows the given property on the given [code]object[/code] in the Editor's Inspector dock. Returns mesh previews rendered at the given size as an [Array] of [Texture]s. Opens the scene at the given path. Reloads the scene at the given path. Saves the scene. Returns either OK or ERR_CANT_CREATE. See [@Global Scope] constants. Saves the scene as a file at [code]path[/code].