Creates new holder for the shapes. Argument is a [CollisionShape] node. It will return owner_id which usually you will want to save for later use. Shape owner is a node which is holding concrete shape resources. This method will return an array which is holding an integer numbers that are representing unique ID of each owner. You can use those ids when you are using others shape_owner methods. Will remove all the shapes associated with given owner. Will return a [Shape]. First argument owner_id is an integer that can be obtained from [method get_shape_owners]. Shape_id is a position of the shape inside owner; it's a value in range from 0 to [method shape_owner_get_shape_count]. Returns number of shapes to which given owner is associated to. Will return [Transform] of an owner node. Removes related shape from the owner.