/*************************************************************************/ /* packed_scene.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PACKED_SCENE_H #define PACKED_SCENE_H #include "resource.h" #include "scene/main/node.h" class PackedScene : public Resource { OBJ_TYPE( PackedScene, Resource ); RES_BASE_EXTENSION("scn"); Vector names; Vector variants; //missing - instances //missing groups //missing - owner //missing - override names and values struct NodeData { int parent; int owner; int type; int name; int instance; struct Property { int name; int value; }; Vector properties; Vector groups; }; Vector nodes; struct ConnectionData { int from; int to; int signal; int method; int flags; Vector binds; }; Vector connections; Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map &name_map,HashMap &variant_map,Map &node_map); Error _parse_connections(Node *p_owner,Node *p_node, Map &name_map,HashMap &variant_map,Map &node_map); void _set_bundled_scene(const Dictionary& p_scene); Dictionary _get_bundled_scene() const; protected: static void _bind_methods(); public: Error pack(Node *p_scene); void clear(); bool can_instance() const; Node *instance(bool p_gen_edit_state=false) const; PackedScene(); }; #endif // SCENE_PRELOADER_H