/*************************************************************************/ /* networked_multiplayer_peer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef NETWORKED_MULTIPLAYER_PEER_H #define NETWORKED_MULTIPLAYER_PEER_H #include "core/io/packet_peer.h" class NetworkedMultiplayerPeer : public PacketPeer { GDCLASS(NetworkedMultiplayerPeer, PacketPeer); protected: static void _bind_methods(); public: enum { TARGET_PEER_BROADCAST = 0, TARGET_PEER_SERVER = 1 }; enum TransferMode { TRANSFER_MODE_UNRELIABLE, TRANSFER_MODE_UNRELIABLE_ORDERED, TRANSFER_MODE_RELIABLE, }; enum ConnectionStatus { CONNECTION_DISCONNECTED, CONNECTION_CONNECTING, CONNECTION_CONNECTED, }; virtual void set_transfer_mode(TransferMode p_mode) = 0; virtual TransferMode get_transfer_mode() const = 0; virtual void set_target_peer(int p_peer_id) = 0; virtual int get_packet_peer() const = 0; virtual bool is_server() const = 0; virtual void poll() = 0; virtual int get_unique_id() const = 0; virtual void set_refuse_new_connections(bool p_enable) = 0; virtual bool is_refusing_new_connections() const = 0; virtual ConnectionStatus get_connection_status() const = 0; NetworkedMultiplayerPeer() {} }; VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::TransferMode) VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::ConnectionStatus) #endif // NETWORKED_MULTIPLAYER_PEER_H