// This code is in the public domain -- castano@gmail.com #pragma once #ifndef NV_MESH_ATLASPACKER_H #define NV_MESH_ATLASPACKER_H #include "nvcore/RadixSort.h" #include "nvmath/Vector.h" #include "nvmath/Random.h" #include "nvimage/BitMap.h" #include "nvimage/Image.h" #include "nvmesh/nvmesh.h" namespace nv { class Atlas; class Chart; struct AtlasPacker { AtlasPacker(Atlas * atlas); ~AtlasPacker(); void packCharts(int quality, float texelArea, bool blockAligned, bool conservative); float computeAtlasUtilization() const; private: void findChartLocation(int quality, const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r); void findChartLocation_bruteForce(const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r); void findChartLocation_random(const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r, int minTrialCount); void drawChartBitmapDilate(const Chart * chart, BitMap * bitmap, int padding); void drawChartBitmap(const Chart * chart, BitMap * bitmap, const Vector2 & scale, const Vector2 & offset); bool canAddChart(const BitMap * bitmap, int w, int h, int x, int y, int r); void addChart(const BitMap * bitmap, int w, int h, int x, int y, int r, Image * debugOutput); //void checkCanAddChart(const Chart * chart, int w, int h, int x, int y, int r); void addChart(const Chart * chart, int w, int h, int x, int y, int r, Image * debugOutput); static bool checkBitsCallback(void * param, int x, int y, Vector3::Arg bar, Vector3::Arg dx, Vector3::Arg dy, float coverage); static bool setBitsCallback(void * param, int x, int y, Vector3::Arg bar, Vector3::Arg dx, Vector3::Arg dy, float coverage); private: Atlas * m_atlas; BitMap m_bitmap; // -- GODOT start -- //Image m_debug_bitmap; // -- GODOT end -- RadixSort m_radix; uint m_width; uint m_height; MTRand m_rand; }; } // nv namespace #endif // NV_MESH_ATLASPACKER_H