// Copyright NVIDIA Corporation 2008 -- Ignacio Castano #pragma once #ifndef NV_MESH_LEASTSQUARESCONFORMALMAP_H #define NV_MESH_LEASTSQUARESCONFORMALMAP_H namespace nv { namespace HalfEdge { class Mesh; } bool computeLeastSquaresConformalMap(HalfEdge::Mesh * mesh); } // nv namespace #endif // NV_MESH_LEASTSQUARESCONFORMALMAP_H