/*************************************************************************/ /* context_gl_osx.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "context_gl_osx.h" #ifdef OSX_ENABLED #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) #include #include #include #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 void ContextGL_OSX::release_current() { aglSetCurrentContext( context ); } void ContextGL_OSX::make_current() { aglSetCurrentContext( NULL ); } void ContextGL_OSX::swap_buffers() { aglSwapBuffers( context ); } Error ContextGL_OSX::initialize() { if ( (Ptr) kUnresolvedCFragSymbolAddress == (Ptr) aglChoosePixelFormat ) return FAILED; GLint attributes[] = { AGL_RGBA, AGL_DOUBLEBUFFER, AGL_DEPTH_SIZE, 32, AGL_NO_RECOVERY, AGL_NONE, AGL_NONE }; AGLPixelFormat format = NULL; format = aglChoosePixelFormat( NULL, 0, attributes ); if ( !format ) return FAILED; context = aglCreateContext( format, 0 ); if ( !context ) return FAILED; aglDestroyPixelFormat( format ); aglSetWindowRef( context, window ); GLint swapInterval = 1; aglSetInteger( context, AGL_SWAP_INTERVAL, &swapInterval ); aglSetCurrentContext( context ); return OK; } ContextGL_OSX::ContextGL_OSX(WindowRef p_window) { window = p_window; } ContextGL_OSX::~ContextGL_OSX() { if (context) aglDestroyContext(context); } #endif #endif