A spotlight, such as a reflector spotlight or a lantern. A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D]. https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html The spotlight's angle in degrees. The spotlight's angular attenuation curve. The spotlight's light energy attenuation curve. The maximal range that can be reached by the spotlight.