/*************************************************************************/ /* test_file_access.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEST_FILE_ACCESS_H #define TEST_FILE_ACCESS_H #include "core/io/file_access.h" #include "test_utils.h" namespace TestFileAccess { TEST_CASE("[FileAccess] CSV read") { FileAccessRef f = FileAccess::open(TestUtils::get_data_path("translations.csv"), FileAccess::READ); Vector header = f->get_csv_line(); // Default delimiter: ",". REQUIRE(header.size() == 3); Vector row1 = f->get_csv_line(","); // Explicit delimiter, should be the same. REQUIRE(row1.size() == 3); CHECK(row1[0] == "GOOD_MORNING"); CHECK(row1[1] == "Good Morning"); CHECK(row1[2] == "Guten Morgen"); Vector row2 = f->get_csv_line(); REQUIRE(row2.size() == 3); CHECK(row2[0] == "GOOD_EVENING"); CHECK(row2[1] == "Good Evening"); CHECK(row2[2] == ""); // Use case: not yet translated! // https://github.com/godotengine/godot/issues/44269 CHECK_MESSAGE(row2[2] != "\"", "Should not parse empty string as a single double quote."); Vector row3 = f->get_csv_line(); REQUIRE(row3.size() == 6); CHECK(row3[0] == "Without quotes"); CHECK(row3[1] == "With, comma"); CHECK(row3[2] == "With \"inner\" quotes"); CHECK(row3[3] == "With \"inner\", quotes\",\" and comma"); CHECK(row3[4] == "With \"inner\nsplit\" quotes and\nline breaks"); CHECK(row3[5] == "With \\nnewline chars"); // Escaped, not an actual newline. Vector row4 = f->get_csv_line("~"); // Custom delimiter, makes inline commas easier. REQUIRE(row4.size() == 3); CHECK(row4[0] == "Some other"); CHECK(row4[1] == "delimiter"); CHECK(row4[2] == "should still work, shouldn't it?"); Vector row5 = f->get_csv_line("\t"); // Tab separated variables. REQUIRE(row5.size() == 3); CHECK(row5[0] == "What about"); CHECK(row5[1] == "tab separated"); CHECK(row5[2] == "lines, good?"); f->close(); } } // namespace TestFileAccess #endif // TEST_FILE_ACCESS_H