#!/usr/bin/env python import os Import('env') def make_debug(target, source, env): os.system('objcopy --only-keep-debug %s %s.debug' % (target[0], target[0])) os.system('strip --strip-debug --strip-unneeded %s' % (target[0])) os.system('objcopy --add-gnu-debuglink=%s.debug %s' % (target[0], target[0])) common_x11 = [ "context_gl_x11.cpp", "crash_handler_x11.cpp", "os_x11.cpp", "key_mapping_x11.cpp", "joypad_linux.cpp", "power_x11.cpp", ] binary = env.Program('#bin/godot', ['godot_x11.cpp'] + common_x11) if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes": env.AddPostAction(binary, make_debug)