Textured progress bar. A [ProgressBar] that uses textures to display fill percentage. Can be set to linear or radial mode. Returns true if textures are stretched as nine-patches or false otherwise. Return nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM). Set if textures should be stretched as nine-patches. Set nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM). The fill direction. Uses FILL_* constants. If [code]true[/code] textures will be stretched as [NinePatchRect]. Uses [code]stretch_margin[/code] properties (see below). Default value: [code]false[/code] The offset amount for radial mode. The amount of the texture to use for radial mode. Start angle for radial mode. Nine-patch texture offset for bottom margin. Nine-patch texture offset for left margin. Nine-patch texture offset for right margin. Nine-patch texture offset for top margin. The [Texture] that will be drawn over the progress bar. The [Texture] used to display [code]value[/code]. The [Texture] that will be drawn under the progress bar.