/*************************************************************************/ /* cp_envelope.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CP_ENVELOPE_H #define CP_ENVELOPE_H #include "cp_config.h" /**envelope? *@author Juan Linietsky */ /****************************** envelope.h ---------- Proovides an envelope, and basic functions for it that can be used for both player and interface ********************************/ class CPEnvelope { enum { MAX_POINTS=25 }; struct Point { uint16_t tick_offset; int16_t value; }; Point node[MAX_POINTS]; int8_t node_count; bool on; bool carry; bool loop_on; uint8_t loop_begin_node; uint8_t loop_end_node; bool sustain_loop_on; uint8_t sustain_loop_begin_node; uint8_t sustain_loop_end_node; int8_t max_value; int8_t min_value; public: enum { NO_POINT=-5000, }; void set_max(int8_t p_max) { max_value=p_max; } int8_t get_max() { return max_value; } void set_min(int8_t p_min) { min_value=p_min; } int8_t get_min() { return min_value; } uint8_t get_node_count(); const Point& get_node(int p_idx); void set_position(int p_node,int p_x,int p_y); int add_position(int p_x,int p_y,bool p_move_loops=true); void del_position(int p_node); void set_loop_enabled(bool p_enabled); bool is_loop_enabled(); void set_loop_begin(int pos); void set_loop_end(int pos); uint8_t get_loop_begin(); uint8_t get_loop_end(); void set_sustain_loop_enabled(bool p_enabled); bool is_sustain_loop_enabled(); void set_sustain_loop_begin(int pos); void set_sustain_loop_end(int pos); uint8_t get_sustain_loop_begin(); uint8_t get_sustain_loop_end(); void set_enabled(bool p_enabled); bool is_enabled(); void set_carry_enabled(bool p_enabled); bool is_carry_enabled(); void reset(); int get_height_at_pos(int pos); float get_interp_height_at_pos(float pos); CPEnvelope(); }; #endif