#!/usr/bin/env python Import("env") Import("env_modules") env_upnp = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] if env["builtin_miniupnpc"]: thirdparty_dir = "#thirdparty/miniupnpc/" thirdparty_sources = [ "igd_desc_parse.c", "miniupnpc.c", "minixml.c", "minisoap.c", "minissdpc.c", "miniwget.c", "upnpcommands.c", "upnpdev.c", "upnpreplyparse.c", "connecthostport.c", "portlistingparse.c", "receivedata.c", "addr_is_reserved.c", ] thirdparty_sources = [thirdparty_dir + "miniupnpc/" + file for file in thirdparty_sources] env_upnp.Prepend(CPPPATH=[thirdparty_dir]) env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"]) env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"]) env_thirdparty = env_upnp.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_upnp.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)