/*************************************************************************/ /* car_body.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CAR_BODY_H #define CAR_BODY_H #include "scene/3d/physics_body.h" class CarBody; class CarWheel : public Spatial { OBJ_TYPE(CarWheel,Spatial); friend class CarBody; real_t side_friction; real_t forward_friction; real_t travel; real_t radius; real_t resting_frac; real_t damping_frac; int num_rays; Transform local_xform; CarBody *body; float angVel; float steerAngle; float torque; float driveTorque; float axisAngle; float upSpeed; // speed relative to the car bool locked; // last frame stuff float lastDisplacement; float angVelForGrip; bool lastOnFloor; bool type_drive; bool type_steer; protected: void update(real_t dt); bool add_forces(PhysicsDirectBodyState *s); void _notification(int p_what); static void _bind_methods(); public: void set_side_friction(real_t p_friction); void set_forward_friction(real_t p_friction); void set_travel(real_t p_travel); void set_radius(real_t p_radius); void set_resting_frac(real_t p_frac); void set_damping_frac(real_t p_frac); void set_num_rays(real_t p_rays); real_t get_side_friction() const; real_t get_forward_friction() const; real_t get_travel() const; real_t get_radius() const; real_t get_resting_frac() const; real_t get_damping_frac() const; int get_num_rays() const; void set_type_drive(bool p_enable); bool is_type_drive() const; void set_type_steer(bool p_enable); bool is_type_steer() const; CarWheel(); }; class CarBody : public PhysicsBody { OBJ_TYPE(CarBody,PhysicsBody); real_t mass; real_t friction; Vector3 linear_velocity; Vector3 angular_velocity; bool ccd; real_t max_steer_angle; real_t steer_rate; int wheel_num_rays; real_t drive_torque; // control stuff real_t target_steering; real_t target_accelerate; bool forward_drive; bool backward_drive; real_t steering; real_t accelerate; real_t hand_brake; Set exclude; friend class CarWheel; Vector wheels; static void _bind_methods(); void _direct_state_changed(Object *p_state); public: void set_mass(real_t p_mass); real_t get_mass() const; void set_friction(real_t p_friction); real_t get_friction() const; void set_max_steer_angle(real_t p_angle); void set_steer_rate(real_t p_rate); void set_drive_torque(real_t p_torque); real_t get_max_steer_angle() const; real_t get_steer_rate() const; real_t get_drive_torque() const; void set_target_steering(float p_steering); void set_target_accelerate(float p_accelerate); void set_hand_brake(float p_amont); real_t get_target_steering() const; real_t get_target_accelerate() const; real_t get_hand_brake() const; CarBody(); }; #endif // CAR_BODY_H