/*************************************************************************/ /* project_export.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PROJECT_EXPORT_SETTINGS_H #define PROJECT_EXPORT_SETTINGS_H #include "scene/main/timer.h" #include "scene/gui/control.h" #include "scene/gui/tree.h" #include "scene/gui/label.h" #include "scene/gui/file_dialog.h" #include "scene/gui/button.h" #include "scene/gui/dialogs.h" #include "scene/gui/tab_container.h" #include "os/dir_access.h" #include "os/thread.h" #include "scene/gui/option_button.h" #include "scene/gui/empty_control.h" #include "scene/gui/slider.h" #include "tools/editor/editor_file_system.h" #include "property_editor.h" #include "editor_import_export.h" class EditorNode; class ProjectExportDialog : public ConfirmationDialog { OBJ_TYPE( ProjectExportDialog, ConfirmationDialog ); public: enum ExportAction { ACTION_NONE, ACTION_COPY, ACTION_BUNDLE, ACTION_MAX }; static const char *da_string[ACTION_MAX]; private: EditorNode *editor; String expopt; TabContainer *sections; bool updating_tree; AcceptDialog *error; ConfirmationDialog *confirm; Button *button_reload; LineEdit *filters; HBoxContainer *plat_errors; Label *platform_error_string; Tree * tree; FileDialog *pck_export; FileDialog *file_export; CheckButton *file_export_check; LineEdit *file_export_password; Button *button_export; String _delete_attempt; bool updating; void _tree_changed(); void _update_tree(); bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir); void _rescan(); // void _confirmed(); void _scan_finished(); void _validate_platform(); /////////////////// Tree * platforms; PropertyEditor *platform_options; OptionButton *export_mode; VBoxContainer *tree_vb; VBoxContainer *image_vb; OptionButton *image_action; HSlider *image_quality; SpinBox *image_shrink; Tree *image_formats; Vector formats; LineEdit *group_new_name; HSlider *group_lossy_quality; Label *group_new_name_error; VBoxContainer *group_options; Tree *groups; SpinBox *group_shrink; CheckButton *group_atlas; OptionButton *group_image_action; Button *group_add; Tree *group_images; LineEdit *group_images_filter; Button *atlas_preview; AcceptDialog *atlas_preview_dialog; TextureFrame *atlas_preview_frame; void _export_mode_changed(int p_idx); void _prop_edited(String what); void _update_platform(); void _update_exporter(); void _platform_selected(); void _filters_edited(String what); void _update_group_tree(); void _image_filter_changed(String); bool _update_group_treef(TreeItem *p_parent,EditorFileSystemDirectory *p_dir,const Set& p_extensions,const String& p_groups,const Map& p_group_index); void _group_item_edited(); void _group_atlas_preview(); void _quality_edited(float what); void _image_export_edited(int what); void _shrink_edited(float what); void _update_group_list(); void _select_group(const String& p_by_name); String _get_selected_group(); void _update_group(); void _group_changed(Variant v); void _group_selected(); void _group_add(); void _group_select_all(); void _group_select_none(); void _group_del(Object *item,int p_column, int p_button); void _export_action(const String& p_file); void _export_action_pck(const String& p_file); void ok_pressed(); void custom_action(const String&); void _save_export_cfg(); void _format_toggled(); protected: void _notification(int p_what); static void _bind_methods(); public: String get_selected_path() const; Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false); ProjectExportDialog(EditorNode *p_editor); ~ProjectExportDialog(); }; class EditorData; class ProjectExport : public ConfirmationDialog { OBJ_TYPE( ProjectExport, ConfirmationDialog ); EditorData *editor_data; AcceptDialog *error; Label *label; OptionButton *export_preset; public: Error export_project(const String& p_preset); void popup_export(); ProjectExport(EditorData* p_data); }; #endif // PROJECT_EXPORT_SETTINGS_H