#!/usr/bin/env python Import("env") Import("env_modules") env_gamecenter = env_modules.Clone() # (iOS) Enable module support env_gamecenter.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) # (iOS) Build as separate static library modules_sources = [] env_gamecenter.add_source_files(modules_sources, "*.cpp") env_gamecenter.add_source_files(modules_sources, "*.mm") mod_lib = env_modules.add_library("#bin/libgodot_gamecenter_module" + env["LIBSUFFIX"], modules_sources)