/*************************************************************************/ /* runtime_interop.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/config/engine.h" #include "core/object/class_db.h" #include "core/object/method_bind.h" #include "core/string/string_name.h" #include #include "modules/mono/managed_callable.h" #include "modules/mono/signal_awaiter_utils.h" #ifdef __cplusplus extern "C" { #endif #ifdef __cplusplus #define MAYBE_UNUSED [[maybe_unused]] #else #define MAYBE_UNUSED #endif #ifdef __GNUC__ #define GD_PINVOKE_EXPORT MAYBE_UNUSED __attribute__((visibility("default"))) #elif defined(_WIN32) #define GD_PINVOKE_EXPORT MAYBE_UNUSED __declspec(dllexport) #else #define GD_PINVOKE_EXPORT MAYBE_UNUSED #endif // For ArrayPrivate and DictionaryPrivate static_assert(sizeof(SafeRefCount) == sizeof(uint32_t)); typedef Object *(*godotsharp_class_creation_func)(); GD_PINVOKE_EXPORT MethodBind *godotsharp_method_bind_get_method(const StringName *p_classname, const char16_t *p_methodname) { return ClassDB::get_method(*p_classname, StringName(String::utf16(p_methodname))); } GD_PINVOKE_EXPORT godotsharp_class_creation_func godotsharp_get_class_constructor(const StringName *p_classname) { ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(*p_classname); if (class_info) { return class_info->creation_func; } return nullptr; } GD_PINVOKE_EXPORT Object *godotsharp_invoke_class_constructor(godotsharp_class_creation_func p_creation_func) { return p_creation_func(); } GD_PINVOKE_EXPORT Object *godotsharp_engine_get_singleton(const String *p_name) { return Engine::get_singleton()->get_singleton_object(*p_name); } GD_PINVOKE_EXPORT void godotsharp_ref_destroy(Ref *p_instance) { p_instance->~Ref(); } GD_PINVOKE_EXPORT void godotsharp_string_name_new_from_string(StringName *r_dest, const String *p_name) { memnew_placement(r_dest, StringName(*p_name)); } GD_PINVOKE_EXPORT void godotsharp_node_path_new_from_string(NodePath *r_dest, const String *p_name) { memnew_placement(r_dest, NodePath(*p_name)); } GD_PINVOKE_EXPORT void godotsharp_string_name_as_string(String *r_dest, const StringName *p_name) { memnew_placement(r_dest, String(p_name->operator String())); } GD_PINVOKE_EXPORT void godotsharp_node_path_as_string(String *r_dest, const NodePath *p_np) { memnew_placement(r_dest, String(p_np->operator String())); } GD_PINVOKE_EXPORT godot_packed_byte_array godotsharp_packed_byte_array_new_mem_copy(const uint8_t *p_src, int32_t p_length) { godot_packed_byte_array ret; memnew_placement(&ret, PackedByteArray); PackedByteArray *array = reinterpret_cast(&ret); array->resize(p_length); uint8_t *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(uint8_t)); return ret; } GD_PINVOKE_EXPORT godot_packed_int32_array godotsharp_packed_int32_array_new_mem_copy(const int32_t *p_src, int32_t p_length) { godot_packed_int32_array ret; memnew_placement(&ret, PackedInt32Array); PackedInt32Array *array = reinterpret_cast(&ret); array->resize(p_length); int32_t *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(int32_t)); return ret; } GD_PINVOKE_EXPORT godot_packed_int64_array godotsharp_packed_int64_array_new_mem_copy(const int64_t *p_src, int32_t p_length) { godot_packed_int64_array ret; memnew_placement(&ret, PackedInt64Array); PackedInt64Array *array = reinterpret_cast(&ret); array->resize(p_length); int64_t *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(int64_t)); return ret; } GD_PINVOKE_EXPORT godot_packed_float32_array godotsharp_packed_float32_array_new_mem_copy(const float *p_src, int32_t p_length) { godot_packed_float32_array ret; memnew_placement(&ret, PackedFloat32Array); PackedFloat32Array *array = reinterpret_cast(&ret); array->resize(p_length); float *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(float)); return ret; } GD_PINVOKE_EXPORT godot_packed_float64_array godotsharp_packed_float64_array_new_mem_copy(const double *p_src, int32_t p_length) { godot_packed_float64_array ret; memnew_placement(&ret, PackedFloat64Array); PackedFloat64Array *array = reinterpret_cast(&ret); array->resize(p_length); double *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(double)); return ret; } GD_PINVOKE_EXPORT godot_packed_vector2_array godotsharp_packed_vector2_array_new_mem_copy(const Vector2 *p_src, int32_t p_length) { godot_packed_vector2_array ret; memnew_placement(&ret, PackedVector2Array); PackedVector2Array *array = reinterpret_cast(&ret); array->resize(p_length); Vector2 *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(Vector2)); return ret; } GD_PINVOKE_EXPORT godot_packed_vector3_array godotsharp_packed_vector3_array_new_mem_copy(const Vector3 *p_src, int32_t p_length) { godot_packed_vector3_array ret; memnew_placement(&ret, PackedVector3Array); PackedVector3Array *array = reinterpret_cast(&ret); array->resize(p_length); Vector3 *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(Vector3)); return ret; } GD_PINVOKE_EXPORT godot_packed_color_array godotsharp_packed_color_array_new_mem_copy(const Color *p_src, int32_t p_length) { godot_packed_color_array ret; memnew_placement(&ret, PackedColorArray); PackedColorArray *array = reinterpret_cast(&ret); array->resize(p_length); Color *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(Color)); return ret; } GD_PINVOKE_EXPORT void godotsharp_packed_string_array_add(PackedStringArray *r_dest, const String *p_element) { r_dest->append(*p_element); } GD_PINVOKE_EXPORT void godotsharp_callable_new_with_delegate(void *p_delegate_handle, Callable *r_callable) { // TODO: Use pooling for ManagedCallable instances. CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle)); memnew_placement(r_callable, Callable(managed_callable)); } GD_PINVOKE_EXPORT bool godotsharp_callable_get_data_for_marshalling(const Callable *p_callable, void **r_delegate_handle, Object **r_object, StringName *r_name) { if (p_callable->is_custom()) { CallableCustom *custom = p_callable->get_custom(); CallableCustom::CompareEqualFunc compare_equal_func = custom->get_compare_equal_func(); if (compare_equal_func == ManagedCallable::compare_equal_func_ptr) { ManagedCallable *managed_callable = static_cast(custom); *r_delegate_handle = managed_callable->get_delegate(); *r_object = nullptr; memnew_placement(r_name, StringName()); return true; } else if (compare_equal_func == SignalAwaiterCallable::compare_equal_func_ptr) { SignalAwaiterCallable *signal_awaiter_callable = static_cast(custom); *r_delegate_handle = nullptr; *r_object = ObjectDB::get_instance(signal_awaiter_callable->get_object()); memnew_placement(r_name, StringName(signal_awaiter_callable->get_signal())); return true; } else if (compare_equal_func == EventSignalCallable::compare_equal_func_ptr) { EventSignalCallable *event_signal_callable = static_cast(custom); *r_delegate_handle = nullptr; *r_object = ObjectDB::get_instance(event_signal_callable->get_object()); memnew_placement(r_name, StringName(event_signal_callable->get_signal())); return true; } // Some other CallableCustom. We only support ManagedCallable. *r_delegate_handle = nullptr; *r_object = nullptr; memnew_placement(r_name, StringName()); return false; } else { *r_delegate_handle = nullptr; *r_object = ObjectDB::get_instance(p_callable->get_object_id()); memnew_placement(r_name, StringName(p_callable->get_method())); return true; } } // GDNative functions // gdnative.h GD_PINVOKE_EXPORT void godotsharp_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) { godot_method_bind_ptrcall(p_method_bind, p_instance, p_args, p_ret); } GD_PINVOKE_EXPORT godot_variant godotsharp_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int32_t p_arg_count, godot_variant_call_error *p_call_error) { return godot_method_bind_call(p_method_bind, p_instance, p_args, p_arg_count, p_call_error); } // variant.h GD_PINVOKE_EXPORT void godotsharp_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s) { godot_variant_new_string_name(r_dest, p_s); } GD_PINVOKE_EXPORT void godotsharp_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) { godot_variant_new_node_path(r_dest, p_np); } GD_PINVOKE_EXPORT void godotsharp_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) { godot_variant_new_object(r_dest, p_obj); } GD_PINVOKE_EXPORT void godotsharp_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) { godot_variant_new_transform2d(r_dest, p_t2d); } GD_PINVOKE_EXPORT void godotsharp_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) { godot_variant_new_basis(r_dest, p_basis); } GD_PINVOKE_EXPORT void godotsharp_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans) { godot_variant_new_transform3d(r_dest, p_trans); } GD_PINVOKE_EXPORT void godotsharp_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) { godot_variant_new_aabb(r_dest, p_aabb); } GD_PINVOKE_EXPORT void godotsharp_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) { godot_variant_new_dictionary(r_dest, p_dict); } GD_PINVOKE_EXPORT void godotsharp_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) { godot_variant_new_array(r_dest, p_arr); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba) { godot_variant_new_packed_byte_array(r_dest, p_pba); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia) { godot_variant_new_packed_int32_array(r_dest, p_pia); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia) { godot_variant_new_packed_int64_array(r_dest, p_pia); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra) { godot_variant_new_packed_float32_array(r_dest, p_pra); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra) { godot_variant_new_packed_float64_array(r_dest, p_pra); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) { godot_variant_new_packed_string_array(r_dest, p_psa); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a) { godot_variant_new_packed_vector2_array(r_dest, p_pv2a); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a) { godot_variant_new_packed_vector3_array(r_dest, p_pv3a); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca) { godot_variant_new_packed_color_array(r_dest, p_pca); } GD_PINVOKE_EXPORT godot_bool godotsharp_variant_as_bool(const godot_variant *p_self) { return godot_variant_as_bool(p_self); } GD_PINVOKE_EXPORT godot_int godotsharp_variant_as_int(const godot_variant *p_self) { return godot_variant_as_int(p_self); } GD_PINVOKE_EXPORT godot_float godotsharp_variant_as_float(const godot_variant *p_self) { return godot_variant_as_float(p_self); } GD_PINVOKE_EXPORT godot_string godotsharp_variant_as_string(const godot_variant *p_self) { return godot_variant_as_string(p_self); } GD_PINVOKE_EXPORT godot_vector2 godotsharp_variant_as_vector2(const godot_variant *p_self) { return godot_variant_as_vector2(p_self); } GD_PINVOKE_EXPORT godot_vector2i godotsharp_variant_as_vector2i(const godot_variant *p_self) { return godot_variant_as_vector2i(p_self); } GD_PINVOKE_EXPORT godot_rect2 godotsharp_variant_as_rect2(const godot_variant *p_self) { return godot_variant_as_rect2(p_self); } GD_PINVOKE_EXPORT godot_rect2i godotsharp_variant_as_rect2i(const godot_variant *p_self) { return godot_variant_as_rect2i(p_self); } GD_PINVOKE_EXPORT godot_vector3 godotsharp_variant_as_vector3(const godot_variant *p_self) { return godot_variant_as_vector3(p_self); } GD_PINVOKE_EXPORT godot_vector3i godotsharp_variant_as_vector3i(const godot_variant *p_self) { return godot_variant_as_vector3i(p_self); } GD_PINVOKE_EXPORT godot_transform2d godotsharp_variant_as_transform2d(const godot_variant *p_self) { return godot_variant_as_transform2d(p_self); } GD_PINVOKE_EXPORT godot_plane godotsharp_variant_as_plane(const godot_variant *p_self) { return godot_variant_as_plane(p_self); } GD_PINVOKE_EXPORT godot_quaternion godotsharp_variant_as_quaternion(const godot_variant *p_self) { return godot_variant_as_quaternion(p_self); } GD_PINVOKE_EXPORT godot_aabb godotsharp_variant_as_aabb(const godot_variant *p_self) { return godot_variant_as_aabb(p_self); } GD_PINVOKE_EXPORT godot_basis godotsharp_variant_as_basis(const godot_variant *p_self) { return godot_variant_as_basis(p_self); } GD_PINVOKE_EXPORT godot_transform3d godotsharp_variant_as_transform3d(const godot_variant *p_self) { return godot_variant_as_transform3d(p_self); } GD_PINVOKE_EXPORT godot_color godotsharp_variant_as_color(const godot_variant *p_self) { return godot_variant_as_color(p_self); } GD_PINVOKE_EXPORT godot_string_name godotsharp_variant_as_string_name(const godot_variant *p_self) { return godot_variant_as_string_name(p_self); } GD_PINVOKE_EXPORT godot_node_path godotsharp_variant_as_node_path(const godot_variant *p_self) { return godot_variant_as_node_path(p_self); } GD_PINVOKE_EXPORT godot_rid godotsharp_variant_as_rid(const godot_variant *p_self) { return godot_variant_as_rid(p_self); } GD_PINVOKE_EXPORT godot_callable godotsharp_variant_as_callable(const godot_variant *p_self) { return godot_variant_as_callable(p_self); } GD_PINVOKE_EXPORT godot_signal godotsharp_variant_as_signal(const godot_variant *p_self) { return godot_variant_as_signal(p_self); } GD_PINVOKE_EXPORT godot_dictionary godotsharp_variant_as_dictionary(const godot_variant *p_self) { return godot_variant_as_dictionary(p_self); } GD_PINVOKE_EXPORT godot_array godotsharp_variant_as_array(const godot_variant *p_self) { return godot_variant_as_array(p_self); } GD_PINVOKE_EXPORT godot_packed_byte_array godotsharp_variant_as_packed_byte_array(const godot_variant *p_self) { return godot_variant_as_packed_byte_array(p_self); } GD_PINVOKE_EXPORT godot_packed_int32_array godotsharp_variant_as_packed_int32_array(const godot_variant *p_self) { return godot_variant_as_packed_int32_array(p_self); } GD_PINVOKE_EXPORT godot_packed_int64_array godotsharp_variant_as_packed_int64_array(const godot_variant *p_self) { return godot_variant_as_packed_int64_array(p_self); } GD_PINVOKE_EXPORT godot_packed_float32_array godotsharp_variant_as_packed_float32_array(const godot_variant *p_self) { return godot_variant_as_packed_float32_array(p_self); } GD_PINVOKE_EXPORT godot_packed_float64_array godotsharp_variant_as_packed_float64_array(const godot_variant *p_self) { return godot_variant_as_packed_float64_array(p_self); } GD_PINVOKE_EXPORT godot_packed_string_array godotsharp_variant_as_packed_string_array(const godot_variant *p_self) { return godot_variant_as_packed_string_array(p_self); } GD_PINVOKE_EXPORT godot_packed_vector2_array godotsharp_variant_as_packed_vector2_array(const godot_variant *p_self) { return godot_variant_as_packed_vector2_array(p_self); } GD_PINVOKE_EXPORT godot_packed_vector3_array godotsharp_variant_as_packed_vector3_array(const godot_variant *p_self) { return godot_variant_as_packed_vector3_array(p_self); } GD_PINVOKE_EXPORT godot_packed_color_array godotsharp_variant_as_packed_color_array(const godot_variant *p_self) { return godot_variant_as_packed_color_array(p_self); } GD_PINVOKE_EXPORT bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_b) { return *reinterpret_cast(p_a) == *reinterpret_cast(p_b); } // string.h GD_PINVOKE_EXPORT void godotsharp_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents) { godot_string_new_with_utf16_chars(r_dest, p_contents); } // string_name.h GD_PINVOKE_EXPORT void godotsharp_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) { godot_string_name_new_copy(r_dest, p_src); } // node_path.h GD_PINVOKE_EXPORT void godotsharp_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) { godot_node_path_new_copy(r_dest, p_src); } // array.h GD_PINVOKE_EXPORT void godotsharp_array_new(godot_array *r_dest) { godot_array_new(r_dest); } GD_PINVOKE_EXPORT void godotsharp_array_new_copy(godot_array *r_dest, const godot_array *p_src) { godot_array_new_copy(r_dest, p_src); } GD_PINVOKE_EXPORT godot_variant *godotsharp_array_ptrw(godot_array *p_self) { return reinterpret_cast(&reinterpret_cast(p_self)->operator[](0)); } // dictionary.h GD_PINVOKE_EXPORT void godotsharp_dictionary_new(godot_dictionary *r_dest) { godot_dictionary_new(r_dest); } GD_PINVOKE_EXPORT void godotsharp_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) { godot_dictionary_new_copy(r_dest, p_src); } // destroy functions GD_PINVOKE_EXPORT void godotsharp_packed_byte_array_destroy(godot_packed_byte_array *p_self) { godot_packed_byte_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_int32_array_destroy(godot_packed_int32_array *p_self) { godot_packed_int32_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_int64_array_destroy(godot_packed_int64_array *p_self) { godot_packed_int64_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_float32_array_destroy(godot_packed_float32_array *p_self) { godot_packed_float32_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_float64_array_destroy(godot_packed_float64_array *p_self) { godot_packed_float64_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_string_array_destroy(godot_packed_string_array *p_self) { godot_packed_string_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) { godot_packed_vector2_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) { godot_packed_vector3_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_color_array_destroy(godot_packed_color_array *p_self) { godot_packed_color_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_variant_destroy(godot_variant *p_self) { godot_variant_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_string_destroy(godot_string *p_self) { godot_string_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_string_name_destroy(godot_string_name *p_self) { godot_string_name_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_node_path_destroy(godot_node_path *p_self) { godot_node_path_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_signal_destroy(godot_signal *p_self) { godot_signal_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_callable_destroy(godot_callable *p_self) { godot_callable_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_array_destroy(godot_array *p_self) { godot_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_dictionary_destroy(godot_dictionary *p_self) { godot_dictionary_destroy(p_self); } // Array int32_t godotsharp_array_add(Array *p_self, const Variant *p_item) { p_self->append(*p_item); return p_self->size(); } void godotsharp_array_duplicate(const Array *p_self, bool p_deep, Array *r_dest) { memnew_placement(r_dest, Array(p_self->duplicate(p_deep))); } int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item) { return p_self->find(*p_item); } void godotsharp_array_insert(Array *p_self, int32_t p_index, const Variant *p_item) { p_self->insert(p_index, *p_item); } void godotsharp_array_remove_at(Array *p_self, int32_t p_index) { p_self->remove(p_index); } int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) { return (int32_t)p_self->resize(p_new_size); } void godotsharp_array_shuffle(Array *p_self) { p_self->shuffle(); } // Dictionary bool godotsharp_dictionary_try_get_value(const Dictionary *p_self, const Variant *p_key, Variant *r_value) { const Variant *ret = p_self->getptr(*p_key); if (ret == nullptr) { memnew_placement(r_value, Variant()); return false; } memnew_placement(r_value, Variant(*ret)); return true; } void godotsharp_dictionary_set_value(Dictionary *p_self, const Variant *p_key, const Variant *p_value) { p_self->operator[](*p_key) = *p_value; } void godotsharp_dictionary_keys(const Dictionary *p_self, Array *r_dest) { memnew_placement(r_dest, Array(p_self->keys())); } void godotsharp_dictionary_values(const Dictionary *p_self, Array *r_dest) { memnew_placement(r_dest, Array(p_self->values())); } int32_t godotsharp_dictionary_count(const Dictionary *p_self) { return p_self->size(); } void godotsharp_dictionary_key_value_pair_at(const Dictionary *p_self, int32_t p_index, Variant *r_key, Variant *r_value) { memnew_placement(r_key, Variant(p_self->get_key_at_index(p_index))); memnew_placement(r_value, Variant(p_self->get_value_at_index(p_index))); } void godotsharp_dictionary_add(Dictionary *p_self, const Variant *p_key, const Variant *p_value) { p_self->operator[](*p_key) = *p_value; } void godotsharp_dictionary_clear(Dictionary *p_self) { p_self->clear(); } bool godotsharp_dictionary_contains_key(const Dictionary *p_self, const Variant *p_key) { return p_self->has(*p_key); } void godotsharp_dictionary_duplicate(const Dictionary *p_self, bool p_deep, Dictionary *r_dest) { memnew_placement(r_dest, Dictionary(p_self->duplicate(p_deep))); } bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key) { return p_self->erase(*p_key); } void godotsharp_string_md5_buffer(const String *p_self, PackedByteArray *r_md5_buffer) { memnew_placement(r_md5_buffer, PackedByteArray(p_self->md5_buffer())); } void godotsharp_string_md5_text(const String *p_self, String *r_md5_text) { memnew_placement(r_md5_text, String(p_self->md5_text())); } int32_t godotsharp_string_rfind(const String *p_self, const String *p_what, int32_t p_from) { return p_self->rfind(*p_what, p_from); } int32_t godotsharp_string_rfindn(const String *p_self, const String *p_what, int32_t p_from) { return p_self->rfindn(*p_what, p_from); } void godotsharp_string_sha256_buffer(const String *p_self, PackedByteArray *r_sha256_buffer) { memnew_placement(r_sha256_buffer, PackedByteArray(p_self->sha256_buffer())); } void godotsharp_string_sha256_text(const String *p_self, String *r_sha256_text) { memnew_placement(r_sha256_text, String(p_self->sha256_text())); } void godotsharp_node_path_get_as_property_path(const NodePath *p_ptr, NodePath *r_dest) { memnew_placement(r_dest, NodePath(p_ptr->get_as_property_path())); } void godotsharp_node_path_get_concatenated_subnames(const NodePath *p_self, String *r_subnames) { memnew_placement(r_subnames, String(p_self->get_concatenated_subnames())); } void godotsharp_node_path_get_name(const NodePath *p_self, uint32_t p_idx, String *r_name) { memnew_placement(r_name, String(p_self->get_name(p_idx))); } int32_t godotsharp_node_path_get_name_count(const NodePath *p_self) { return p_self->get_name_count(); } void godotsharp_node_path_get_subname(const NodePath *p_self, uint32_t p_idx, String *r_subname) { memnew_placement(r_subname, String(p_self->get_subname(p_idx))); } int32_t godotsharp_node_path_get_subname_count(const NodePath *p_self) { return p_self->get_subname_count(); } bool godotsharp_node_path_is_absolute(const NodePath *p_self) { return p_self->is_absolute(); } #ifdef __cplusplus } #endif // We need this to prevent the functions from being stripped. void *godotsharp_pinvoke_funcs[130] = { (void *)godotsharp_method_bind_get_method, (void *)godotsharp_get_class_constructor, (void *)godotsharp_invoke_class_constructor, (void *)godotsharp_engine_get_singleton, (void *)godotsharp_ref_destroy, (void *)godotsharp_string_name_new_from_string, (void *)godotsharp_node_path_new_from_string, (void *)godotsharp_string_name_as_string, (void *)godotsharp_node_path_as_string, (void *)godotsharp_packed_byte_array_new_mem_copy, (void *)godotsharp_packed_int32_array_new_mem_copy, (void *)godotsharp_packed_int64_array_new_mem_copy, (void *)godotsharp_packed_float32_array_new_mem_copy, (void *)godotsharp_packed_float64_array_new_mem_copy, (void *)godotsharp_packed_vector2_array_new_mem_copy, (void *)godotsharp_packed_vector3_array_new_mem_copy, (void *)godotsharp_packed_color_array_new_mem_copy, (void *)godotsharp_packed_string_array_add, (void *)godotsharp_callable_new_with_delegate, (void *)godotsharp_callable_get_data_for_marshalling, (void *)godotsharp_method_bind_ptrcall, (void *)godotsharp_method_bind_call, (void *)godotsharp_variant_new_string_name, (void *)godotsharp_variant_new_node_path, (void *)godotsharp_variant_new_object, (void *)godotsharp_variant_new_transform2d, (void *)godotsharp_variant_new_basis, (void *)godotsharp_variant_new_transform3d, (void *)godotsharp_variant_new_aabb, (void *)godotsharp_variant_new_dictionary, (void *)godotsharp_variant_new_array, (void *)godotsharp_variant_new_packed_byte_array, (void *)godotsharp_variant_new_packed_int32_array, (void *)godotsharp_variant_new_packed_int64_array, (void *)godotsharp_variant_new_packed_float32_array, (void *)godotsharp_variant_new_packed_float64_array, (void *)godotsharp_variant_new_packed_string_array, (void *)godotsharp_variant_new_packed_vector2_array, (void *)godotsharp_variant_new_packed_vector3_array, (void *)godotsharp_variant_new_packed_color_array, (void *)godotsharp_variant_as_bool, (void *)godotsharp_variant_as_int, (void *)godotsharp_variant_as_float, (void *)godotsharp_variant_as_string, (void *)godotsharp_variant_as_vector2, (void *)godotsharp_variant_as_vector2i, (void *)godotsharp_variant_as_rect2, (void *)godotsharp_variant_as_rect2i, (void *)godotsharp_variant_as_vector3, (void *)godotsharp_variant_as_vector3i, (void *)godotsharp_variant_as_transform2d, (void *)godotsharp_variant_as_plane, (void *)godotsharp_variant_as_quaternion, (void *)godotsharp_variant_as_aabb, (void *)godotsharp_variant_as_basis, (void *)godotsharp_variant_as_transform3d, (void *)godotsharp_variant_as_color, (void *)godotsharp_variant_as_string_name, (void *)godotsharp_variant_as_node_path, (void *)godotsharp_variant_as_rid, (void *)godotsharp_variant_as_callable, (void *)godotsharp_variant_as_signal, (void *)godotsharp_variant_as_dictionary, (void *)godotsharp_variant_as_array, (void *)godotsharp_variant_as_packed_byte_array, (void *)godotsharp_variant_as_packed_int32_array, (void *)godotsharp_variant_as_packed_int64_array, (void *)godotsharp_variant_as_packed_float32_array, (void *)godotsharp_variant_as_packed_float64_array, (void *)godotsharp_variant_as_packed_string_array, (void *)godotsharp_variant_as_packed_vector2_array, (void *)godotsharp_variant_as_packed_vector3_array, (void *)godotsharp_variant_as_packed_color_array, (void *)godotsharp_variant_equals, (void *)godotsharp_string_new_with_utf16_chars, (void *)godotsharp_string_name_new_copy, (void *)godotsharp_node_path_new_copy, (void *)godotsharp_array_new, (void *)godotsharp_array_new_copy, (void *)godotsharp_array_ptrw, (void *)godotsharp_dictionary_new, (void *)godotsharp_dictionary_new_copy, (void *)godotsharp_packed_byte_array_destroy, (void *)godotsharp_packed_int32_array_destroy, (void *)godotsharp_packed_int64_array_destroy, (void *)godotsharp_packed_float32_array_destroy, (void *)godotsharp_packed_float64_array_destroy, (void *)godotsharp_packed_string_array_destroy, (void *)godotsharp_packed_vector2_array_destroy, (void *)godotsharp_packed_vector3_array_destroy, (void *)godotsharp_packed_color_array_destroy, (void *)godotsharp_variant_destroy, (void *)godotsharp_string_destroy, (void *)godotsharp_string_name_destroy, (void *)godotsharp_node_path_destroy, (void *)godotsharp_signal_destroy, (void *)godotsharp_callable_destroy, (void *)godotsharp_array_destroy, (void *)godotsharp_dictionary_destroy, (void *)godotsharp_array_add, (void *)godotsharp_array_duplicate, (void *)godotsharp_array_index_of, (void *)godotsharp_array_insert, (void *)godotsharp_array_remove_at, (void *)godotsharp_array_resize, (void *)godotsharp_array_shuffle, (void *)godotsharp_dictionary_try_get_value, (void *)godotsharp_dictionary_set_value, (void *)godotsharp_dictionary_keys, (void *)godotsharp_dictionary_values, (void *)godotsharp_dictionary_count, (void *)godotsharp_dictionary_key_value_pair_at, (void *)godotsharp_dictionary_add, (void *)godotsharp_dictionary_clear, (void *)godotsharp_dictionary_contains_key, (void *)godotsharp_dictionary_duplicate, (void *)godotsharp_dictionary_remove_key, (void *)godotsharp_string_md5_buffer, (void *)godotsharp_string_md5_text, (void *)godotsharp_string_rfind, (void *)godotsharp_string_rfindn, (void *)godotsharp_string_sha256_buffer, (void *)godotsharp_string_sha256_text, (void *)godotsharp_node_path_get_as_property_path, (void *)godotsharp_node_path_get_concatenated_subnames, (void *)godotsharp_node_path_get_name, (void *)godotsharp_node_path_get_name_count, (void *)godotsharp_node_path_get_subname, (void *)godotsharp_node_path_get_subname_count, (void *)godotsharp_node_path_is_absolute };