#ifndef POLYGON_2D_EDITOR_PLUGIN_H #define POLYGON_2D_EDITOR_PLUGIN_H #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" #include "scene/2d/polygon_2d.h" #include "scene/gui/tool_button.h" #include "scene/gui/button_group.h" /** @author Juan Linietsky */ class CanvasItemEditor; class Polygon2DEditor : public HBoxContainer { OBJ_TYPE(Polygon2DEditor, HBoxContainer ); UndoRedo *undo_redo; enum Mode { MODE_CREATE, MODE_EDIT, MODE_EDIT_UV, UVEDIT_POLYGON_TO_UV, UVEDIT_UV_TO_POLYGON, UVEDIT_UV_CLEAR }; enum UVMode { UV_MODE_EDIT_POINT, UV_MODE_MOVE, UV_MODE_ROTATE, UV_MODE_SCALE, UV_MODE_MAX }; Mode mode; UVMode uv_mode; AcceptDialog *uv_edit; ToolButton *uv_button[4]; ToolButton *b_snap_enable; ToolButton *b_snap_grid; Control *uv_edit_draw; HSlider *uv_zoom; SpinBox *uv_zoom_value; HScrollBar *uv_hscroll; VScrollBar *uv_vscroll; MenuButton *uv_menu; TextureFrame *uv_icon_zoom; Vector2 uv_draw_ofs; float uv_draw_zoom; DVector uv_prev; int uv_drag_index; bool uv_drag; UVMode uv_move_current; Vector2 uv_drag_from; bool updating_uv_scroll; AcceptDialog *error; ToolButton *button_create; ToolButton *button_edit; ToolButton *button_uv; CanvasItemEditor *canvas_item_editor; EditorNode *editor; Panel *panel; Polygon2D *node; MenuButton *options; int edited_point; Vector2 edited_point_pos; Vector pre_move_edit; Vector wip; bool wip_active; bool use_snap; bool snap_show_grid; Vector2 snap_offset; Vector2 snap_step; void _uv_scroll_changed(float); void _uv_input(const InputEvent& p_input); void _uv_draw(); void _uv_mode(int p_mode); void _wip_close(); void _canvas_draw(); void _menu_option(int p_option); void _set_use_snap(bool p_use); void _set_show_grid(bool p_show); void _set_snap_off_x(float p_val); void _set_snap_off_y(float p_val); void _set_snap_step_x(float p_val); void _set_snap_step_y(float p_val); protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); Vector2 snap_point(Vector2 p_target) const; public: bool forward_input_event(const InputEvent& p_event); void edit(Node *p_collision_polygon); Polygon2DEditor(EditorNode *p_editor); }; class Polygon2DEditorPlugin : public EditorPlugin { OBJ_TYPE( Polygon2DEditorPlugin, EditorPlugin ); Polygon2DEditor *collision_polygon_editor; EditorNode *editor; public: virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } virtual String get_name() const { return "Polygon2D"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); Polygon2DEditorPlugin(EditorNode *p_node); ~Polygon2DEditorPlugin(); }; #endif // POLYGON_2D_EDITOR_PLUGIN_H