Import('env') iphone_lib = [ '#platform/iphone/os_iphone.cpp', #'#platform/iphone/rasterizer_iphone.cpp', '#platform/iphone/audio_driver_iphone.cpp', '#platform/iphone/sem_iphone.cpp', '#platform/iphone/gl_view.mm', '#platform/iphone/main.m', '#platform/iphone/app_delegate.mm', '#platform/iphone/view_controller.mm', '#platform/iphone/game_center.mm', '#platform/iphone/in_app_store.mm', '#platform/iphone/Appirater.m', ] #env.Depends('#core/math/vector3.h', 'vector3_psp.h') #iphone_lib = env.Library('iphone', iphone_lib) env_ios = env.Clone(); if env['ios_gles22_override'] == "yes": env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE']) if env['ios_GLES1_override'] == "yes": env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE']) if env['ios_appirater'] == "yes": env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED']) obj = env_ios.Object('#platform/iphone/godot_iphone.cpp') prog = None prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)