/*************************************************************************/ /* sky_box.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef Sky_H #define Sky_H #include "scene/resources/texture.h" class Sky : public Resource { GDCLASS(Sky, Resource); public: enum RadianceSize { RADIANCE_SIZE_256, RADIANCE_SIZE_512, RADIANCE_SIZE_1024, RADIANCE_SIZE_2048, RADIANCE_SIZE_MAX }; private: RadianceSize radiance_size; protected: static void _bind_methods(); virtual void _radiance_changed() = 0; public: void set_radiance_size(RadianceSize p_size); RadianceSize get_radiance_size() const; Sky(); }; VARIANT_ENUM_CAST(Sky::RadianceSize) class PanoramaSky : public Sky { GDCLASS(PanoramaSky, Sky); public: enum ImagePath { IMAGE_PATH_NEGATIVE_X, IMAGE_PATH_POSITIVE_X, IMAGE_PATH_NEGATIVE_Y, IMAGE_PATH_POSITIVE_Y, IMAGE_PATH_NEGATIVE_Z, IMAGE_PATH_POSITIVE_Z, IMAGE_PATH_MAX }; private: RID sky; Ref panorama; protected: static void _bind_methods(); virtual void _radiance_changed(); public: void set_panorama(const Ref &p_panorama); Ref get_panorama() const; virtual RID get_rid() const; PanoramaSky(); ~PanoramaSky(); }; VARIANT_ENUM_CAST(PanoramaSky::ImagePath) #endif // Sky_H