/*************************************************************************/ /* javascript_eval.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef JAVASCRIPT_EVAL_ENABLED #include "api/javascript_eval.h" #include "emscripten.h" extern "C" { union js_eval_ret { uint32_t b; double d; char *s; }; extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len)); } void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) { PackedByteArray *arr = (PackedByteArray *)p_arr; VectorWriteProxy *write = (VectorWriteProxy *)r_write; arr->resize(p_len); *write = arr->write; return arr->ptrw(); } Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) { union js_eval_ret js_data; PackedByteArray arr; VectorWriteProxy arr_write; Variant::Type return_type = static_cast(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_PackedByteArray_and_open_write)); switch (return_type) { case Variant::BOOL: return js_data.b; case Variant::FLOAT: return js_data.d; case Variant::STRING: { String str = String::utf8(js_data.s); free(js_data.s); // Must free the string allocated in JS. return str; } case Variant::PACKED_BYTE_ARRAY: arr_write = VectorWriteProxy(); return arr; default: return Variant(); } } #endif // JAVASCRIPT_EVAL_ENABLED