#include "export.h" #include "platform/x11/logo.h" #include "tools/editor/editor_import_export.h" #include "scene/resources/texture.h" void register_x11_exporter() { Image img(_x11_logo); Ref logo = memnew( ImageTexture ); logo->create_from_image(img); { Ref exporter = Ref( memnew(EditorExportPlatformPC) ); exporter->set_binary_extension(""); exporter->set_release_binary32("linux_x11_32_release"); exporter->set_debug_binary32("linux_x11_32_debug"); exporter->set_release_binary64("linux_x11_64_release"); exporter->set_debug_binary64("linux_x11_64_debug"); exporter->set_name("Linux X11"); exporter->set_logo(logo); EditorImportExport::get_singleton()->add_export_platform(exporter); } }