/*************************************************************************/ /* multi_node_edit.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "multi_node_edit.h" #include "editor_node.h" bool MultiNodeEdit::_set(const StringName& p_name, const Variant& p_value){ Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) return false; String name = p_name; if (name=="scripts/script") { // script/script set is intercepted at object level (check Variant Object::get() ) ,so use a different name name="script/script"; } UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("MultiNode Set")+" "+String(name)); for (const List::Element *E=nodes.front();E;E=E->next()) { if (!es->has_node(E->get())) continue; Node*n=es->get_node(E->get()); if (!n) continue; ur->add_do_property(n,name,p_value); ur->add_undo_property(n,name,n->get(name)); } ur->add_do_method(EditorNode::get_singleton()->get_property_editor(),"refresh"); ur->add_undo_method(EditorNode::get_singleton()->get_property_editor(),"refresh"); ur->commit_action(); return true; } bool MultiNodeEdit::_get(const StringName& p_name,Variant &r_ret) const { Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) return false; String name=p_name; if (name=="scripts/script") { // script/script set is intercepted at object level (check Variant Object::get() ) ,so use a different name name="script/script"; } for (const List::Element *E=nodes.front();E;E=E->next()) { if (!es->has_node(E->get())) continue; const Node*n=es->get_node(E->get()); if (!n) continue; bool found; r_ret=n->get(name,&found); if (found) return true; } return false; } void MultiNodeEdit::_get_property_list( List *p_list) const{ HashMap usage; Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) return; int nc=0; List datas; for (const List::Element *E=nodes.front();E;E=E->next()) { if (!es->has_node(E->get())) continue; Node*n=es->get_node(E->get()); if (!n) continue; List plist; n->get_property_list(&plist,true); for(List::Element *F=plist.front();F;F=F->next()) { if (F->get().name=="script/script") continue; //added later manually, since this is intercepted before being set (check Variant Object::get() ) if (!usage.has(F->get().name)) { PLData pld; pld.uses=0; pld.info=F->get(); usage[F->get().name]=pld; datas.push_back(usage.getptr(F->get().name)); } usage[F->get().name].uses++; } nc++; } for (List::Element *E=datas.front();E;E=E->next()) { if (nc==E->get()->uses) { p_list->push_back(E->get()->info); } } p_list->push_back(PropertyInfo(Variant::OBJECT,"scripts/script",PROPERTY_HINT_RESOURCE_TYPE,"Script")); } void MultiNodeEdit::clear_nodes() { nodes.clear(); } void MultiNodeEdit::add_node(const NodePath& p_node){ nodes.push_back(p_node); } MultiNodeEdit::MultiNodeEdit() { }