/*************************************************************************/ /* editable_shape.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITABLE_SHAPE_H #define EDITABLE_SHAPE_H #include "scene/3d/spatial.h" #include "scene/resources/shape.h" class EditableShape : public Spatial { OBJ_TYPE(EditableShape,Spatial); //can hold either of those BSP_Tree bsp; Ref shape; void _update_parent(); protected: void _notification(int p_what); void set_bsp_tree(const BSP_Tree& p_bsp); void set_shape(const Ref& p_shape); public: EditableShape(); }; class EditableSphere : public EditableShape { OBJ_TYPE( EditableSphere, EditableShape ); float radius; protected: static void _bind_methods(); public: void set_radius(float p_radius); float get_radius() const; EditableSphere(); }; #endif // EDITABLE_SHAPE_H