/*************************************************************************/ /* physics_joint.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PHYSICS_JOINT_H #define PHYSICS_JOINT_H #include "scene/3d/spatial.h" #include "scene/3d/physics_body.h" #if 0 class PhysicsJoint : public Spatial { OBJ_TYPE(PhysicsJoint,Spatial); OBJ_CATEGORY("3D Physics Nodes"); NodePath body_A; NodePath body_B; bool active; bool no_collision; RID indicator_instance; RID _get_visual_instance_rid() const; protected: RID joint; RID indicator; bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List *p_list) const; void _notification(int p_what); static void _bind_methods(); virtual RID create(PhysicsBody*A,PhysicsBody*B)=0; virtual void _update_indicator()=0; void _disconnect(); void _connect(); public: void set_body_A(const NodePath& p_path); void set_body_B(const NodePath& p_path); NodePath get_body_A() const; NodePath get_body_B() const; void set_active(bool p_active); bool is_active() const; void set_disable_collision(bool p_active); bool has_disable_collision() const; void reconnect(); RID get_rid(); PhysicsJoint(); ~PhysicsJoint(); }; class PhysicsJointPin : public PhysicsJoint { OBJ_TYPE( PhysicsJointPin, PhysicsJoint ); protected: virtual void _update_indicator(); virtual RID create(PhysicsBody*A,PhysicsBody*B); public: PhysicsJointPin(); }; #endif // PHYSICS_JOINT_H #endif