language: cpp dist: trusty sudo: false env: global: - SCONS_CACHE=$HOME/.scons_cache - SCONS_CACHE_LIMIT=1024 - OPTIONS="verbose=yes progress=no gdnative_wrapper=yes" - secure: AnjB84ZZYDxDQdWwsT9PJrD5tEnwcauzvVeSG+us2GxgfyJ2HFArkZ/IjlvbsfYIiiHghJ2Ssy9yPtUT921BtNNHoWuN/8YQziGrlwiSfLGmS/n8GFH22OYwzDSa7UC7ODts5La2I4+JzrdtF933TwE+4QzH4E3GyaKbznh402E= cache: directories: - $SCONS_CACHE matrix: include: - env: STATIC_CHECKS=yes os: linux compiler: gcc - env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-gcc-tools" os: linux compiler: gcc - env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang" os: linux compiler: clang #- env: GODOT_TARGET=windows TOOLS=yes CACHE_NAME=${GODOT_TARGET}-gcc-tools # os: linux # compiler: gcc - env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-gcc os: linux compiler: gcc - env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-clang-tools os: osx osx_image: xcode9.3 compiler: clang - env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang os: osx osx_image: xcode9.3 compiler: clang - env: GODOT_TARGET=server TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang" os: linux compiler: clang addons: apt: sources: - ubuntu-toolchain-r-test - llvm-toolchain-trusty-5.0 packages: - build-essential - scons - pkg-config - libx11-dev - libxcursor-dev - libxi-dev - libxinerama-dev - libxrandr-dev - libgl1-mesa-dev - libglu1-mesa-dev - libasound2-dev - libfreetype6-dev # For cross-compiling to Windows. #- binutils-mingw-w64-i686 #- binutils-mingw-w64-x86-64 #- gcc-mingw-w64-i686 #- gcc-mingw-w64-x86-64 #- g++-mingw-w64-i686 #- g++-mingw-w64-x86-64 #- mingw-w64 # For style checks. - clang-format-5.0 coverity_scan: project: name: "godotengine/godot" description: "Godot Engine Coverity scans" notification_email: coverity@godotengine.org build_command_prepend: "" build_command: "scons p=x11 -j2 $OPTIONS" branch_pattern: coverity_scan before_install: - if [ "$STATIC_CHECKS" = "yes" ]; then unset SCONS_CACHE; else if [ "$TRAVIS_BRANCH" = "coverity_scan" ]; then echo "This job runs in the Coverity Scan branch and is not the STATIC_CHECKS job meant for it, so aborting with exit code 0."; travis_terminate 0; fi; fi install: - if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then misc/travis/android-tools-linux.sh; fi - if [ "$TRAVIS_OS_NAME" = "osx" ]; then misc/travis/scons-local-osx.sh; fi - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then misc/travis/android-tools-osx.sh; fi before_script: - if [ "$GODOT_TARGET" = "android" ]; then export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk; export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk; fi script: - if [ "$STATIC_CHECKS" = "yes" ]; then sh ./misc/travis/clang-format.sh; else scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS $OPTIONS; fi