#include "light_occluder_2d.h" void OccluderPolygon2D::set_polygon(const DVector& p_polygon) { polygon=p_polygon; VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,p_polygon,closed); emit_changed(); } DVector OccluderPolygon2D::get_polygon() const{ return polygon; } void OccluderPolygon2D::set_closed(bool p_closed) { if (closed==p_closed) return; closed=p_closed; if (polygon.size()) VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,polygon,closed); emit_changed(); } bool OccluderPolygon2D::is_closed() const{ return closed; } void OccluderPolygon2D::set_cull_mode(CullMode p_mode){ cull=p_mode; VS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon,VS::CanvasOccluderPolygonCullMode(p_mode)); } OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const{ return cull; } RID OccluderPolygon2D::get_rid() const { return occ_polygon; } void OccluderPolygon2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_closed","closed"),&OccluderPolygon2D::set_closed); ObjectTypeDB::bind_method(_MD("is_closed"),&OccluderPolygon2D::is_closed); ObjectTypeDB::bind_method(_MD("set_cull_mode","cull_mode"),&OccluderPolygon2D::set_cull_mode); ObjectTypeDB::bind_method(_MD("get_cull_mode"),&OccluderPolygon2D::get_cull_mode); ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&OccluderPolygon2D::set_polygon); ObjectTypeDB::bind_method(_MD("get_polygon"),&OccluderPolygon2D::get_polygon); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"closed"),_SCS("set_closed"),_SCS("is_closed")); ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mode",PROPERTY_HINT_ENUM,"Disabled,ClockWise,CounterClockWise"),_SCS("set_cull_mode"),_SCS("get_cull_mode")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); BIND_CONSTANT(CULL_DISABLED); BIND_CONSTANT(CULL_CLOCKWISE); BIND_CONSTANT(CULL_COUNTER_CLOCKWISE); } OccluderPolygon2D::OccluderPolygon2D() { occ_polygon=VS::get_singleton()->canvas_occluder_polygon_create(); closed=true; cull=CULL_DISABLED; } OccluderPolygon2D::~OccluderPolygon2D() { VS::get_singleton()->free(occ_polygon); } #ifdef DEBUG_ENABLED void LightOccluder2D::_poly_changed() { update(); } #endif void LightOccluder2D::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_CANVAS) { VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,get_canvas()); VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform()); VS::get_singleton()->canvas_light_occluder_set_enabled(occluder,is_visible()); } if (p_what==NOTIFICATION_TRANSFORM_CHANGED) { VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform()); } if (p_what==NOTIFICATION_VISIBILITY_CHANGED) { VS::get_singleton()->canvas_light_occluder_set_enabled(occluder,is_visible()); } if (p_what==NOTIFICATION_DRAW) { if (get_tree()->is_editor_hint()) { if (occluder_polygon.is_valid()) { DVector poly = occluder_polygon->get_polygon(); if (poly.size()) { if (occluder_polygon->is_closed()) { Vector color; color.push_back(Color(0,0,0,0.6)); draw_polygon(Variant(poly),color); } else { int ps=poly.size(); DVector::Read r = poly.read(); for(int i=0;icanvas_light_occluder_attach_to_canvas(occluder,RID()); } } void LightOccluder2D::set_occluder_polygon(const Ref& p_polygon) { #ifdef DEBUG_ENABLED if (occluder_polygon.is_valid()) occluder_polygon->disconnect("changed",this,"_poly_changed"); #endif occluder_polygon=p_polygon; if (occluder_polygon.is_valid()) VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,occluder_polygon->get_rid()); else VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,RID()); #ifdef DEBUG_ENABLED if (occluder_polygon.is_valid()) occluder_polygon->connect("changed",this,"_poly_changed"); update(); #endif } Ref LightOccluder2D::get_occluder_polygon() const { return occluder_polygon; } void LightOccluder2D::set_occluder_light_mask(int p_mask) { mask=p_mask; VS::get_singleton()->canvas_light_occluder_set_light_mask(occluder,mask); } int LightOccluder2D::get_occluder_light_mask() const{ return mask; } void LightOccluder2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_occluder_polygon","polygon:OccluderPolygon2D"),&LightOccluder2D::set_occluder_polygon); ObjectTypeDB::bind_method(_MD("get_occluder_polygon:OccluderPolygon2D"),&LightOccluder2D::get_occluder_polygon); ObjectTypeDB::bind_method(_MD("set_occluder_light_mask","mask"),&LightOccluder2D::set_occluder_light_mask); ObjectTypeDB::bind_method(_MD("get_occluder_light_mask"),&LightOccluder2D::get_occluder_light_mask); #ifdef DEBUG_ENABLED ObjectTypeDB::bind_method("_poly_changed",&LightOccluder2D::_poly_changed); #endif ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"),_SCS("set_occluder_polygon"),_SCS("get_occluder_polygon")); ADD_PROPERTY( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask")); } LightOccluder2D::LightOccluder2D() { occluder=VS::get_singleton()->canvas_light_occluder_create(); mask=1; } LightOccluder2D::~LightOccluder2D() { VS::get_singleton()->free(occluder); }