/*************************************************************************/ /* input_event_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "input_event_editor_plugin.h" void InputEventConfigContainer::_bind_methods() { } void InputEventConfigContainer::_configure_pressed() { config_dialog->popup_and_configure(input_event); } void InputEventConfigContainer::_event_changed() { input_event_text->set_text(input_event->as_text()); } void InputEventConfigContainer::_config_dialog_confirmed() { Ref ie = config_dialog->get_event(); input_event->copy_from(ie); _event_changed(); } Size2 InputEventConfigContainer::get_minimum_size() const { // Don't bother with a minimum x size for the control - we don't want the inspector // to jump in size if a long text is placed in the label (e.g. Joypad Axis description) return Size2(0, HBoxContainer::get_minimum_size().y); } void InputEventConfigContainer::set_event(const Ref &p_event) { Ref k = p_event; Ref m = p_event; Ref jb = p_event; Ref jm = p_event; if (k.is_valid()) { config_dialog->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_KEY); } else if (m.is_valid()) { config_dialog->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_MOUSE_BUTTON); } else if (jb.is_valid()) { config_dialog->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_JOY_BUTTON); } else if (jm.is_valid()) { config_dialog->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_JOY_MOTION); } input_event = p_event; _event_changed(); input_event->connect("changed", callable_mp(this, &InputEventConfigContainer::_event_changed)); } InputEventConfigContainer::InputEventConfigContainer() { MarginContainer *mc = memnew(MarginContainer); mc->add_theme_constant_override("margin_left", 10); mc->add_theme_constant_override("margin_right", 10); mc->add_theme_constant_override("margin_top", 10); mc->add_theme_constant_override("margin_bottom", 10); add_child(mc); HBoxContainer *hb = memnew(HBoxContainer); mc->add_child(hb); open_config_button = memnew(Button); open_config_button->set_text(TTR("Configure")); open_config_button->connect("pressed", callable_mp(this, &InputEventConfigContainer::_configure_pressed)); hb->add_child(open_config_button); input_event_text = memnew(Label); hb->add_child(input_event_text); config_dialog = memnew(InputEventConfigurationDialog); config_dialog->connect("confirmed", callable_mp(this, &InputEventConfigContainer::_config_dialog_confirmed)); add_child(config_dialog); } bool EditorInspectorPluginInputEvent::can_handle(Object *p_object) { Ref k = Ref(p_object); Ref m = Ref(p_object); Ref jb = Ref(p_object); Ref jm = Ref(p_object); return k.is_valid() || m.is_valid() || jb.is_valid() || jm.is_valid(); } void EditorInspectorPluginInputEvent::parse_begin(Object *p_object) { Ref ie = Ref(p_object); InputEventConfigContainer *picker_controls = memnew(InputEventConfigContainer); picker_controls->set_event(ie); add_custom_control(picker_controls); } InputEventEditorPlugin::InputEventEditorPlugin(EditorNode *p_node) { Ref plugin; plugin.instantiate(); add_inspector_plugin(plugin); }