/*************************************************************************/ /* gdscript_byte_codegen.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GDSCRIPT_BYTE_CODEGEN #define GDSCRIPT_BYTE_CODEGEN #include "gdscript_codegen.h" #include "gdscript_function.h" class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { bool ended = false; GDScriptFunction *function = nullptr; bool debug_stack = false; Vector opcodes; List> stack_id_stack; Map stack_identifiers; Map local_constants; List stack_debug; List> block_identifier_stack; Map block_identifiers; int current_stack_size = 0; int current_temporaries = 0; HashMap constant_map; Map name_map; #ifdef TOOLS_ENABLED Vector named_globals; #endif int current_line = 0; int stack_max = 0; int instr_args_max = 0; List if_jmp_addrs; // List since this can be nested. List for_jmp_addrs; List while_jmp_addrs; List continue_addrs; // Used to patch jumps with `and` and `or` operators with short-circuit. List logic_op_jump_pos1; List logic_op_jump_pos2; List
ternary_result; List ternary_jump_fail_pos; List ternary_jump_skip_pos; List> current_breaks_to_patch; List> match_continues_to_patch; void add_stack_identifier(const StringName &p_id, int p_stackpos) { stack_identifiers[p_id] = p_stackpos; if (debug_stack) { block_identifiers[p_id] = p_stackpos; GDScriptFunction::StackDebug sd; sd.added = true; sd.line = current_line; sd.identifier = p_id; sd.pos = p_stackpos; stack_debug.push_back(sd); } } void push_stack_identifiers() { stack_id_stack.push_back(stack_identifiers); if (debug_stack) { block_identifier_stack.push_back(block_identifiers); block_identifiers.clear(); } } void pop_stack_identifiers() { stack_identifiers = stack_id_stack.back()->get(); current_stack_size = stack_identifiers.size() + current_temporaries; stack_id_stack.pop_back(); if (debug_stack) { for (Map::Element *E = block_identifiers.front(); E; E = E->next()) { GDScriptFunction::StackDebug sd; sd.added = false; sd.identifier = E->key(); sd.line = current_line; sd.pos = E->get(); stack_debug.push_back(sd); } block_identifiers = block_identifier_stack.back()->get(); block_identifier_stack.pop_back(); } } int get_name_map_pos(const StringName &p_identifier) { int ret; if (!name_map.has(p_identifier)) { ret = name_map.size(); name_map[p_identifier] = ret; } else { ret = name_map[p_identifier]; } return ret; } int get_constant_pos(const Variant &p_constant) { if (constant_map.has(p_constant)) return constant_map[p_constant]; int pos = constant_map.size(); constant_map[p_constant] = pos; return pos; } void alloc_stack(int p_level) { if (p_level >= stack_max) stack_max = p_level + 1; } int increase_stack() { int top = current_stack_size++; alloc_stack(current_stack_size); return top; } int address_of(const Address &p_address) { switch (p_address.mode) { case Address::SELF: return GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS; case Address::CLASS: return GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS; case Address::MEMBER: return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS); case Address::CLASS_CONSTANT: return p_address.address | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS); case Address::LOCAL_CONSTANT: case Address::CONSTANT: return p_address.address | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); case Address::LOCAL_VARIABLE: case Address::TEMPORARY: case Address::FUNCTION_PARAMETER: return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); case Address::GLOBAL: return p_address.address | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); case Address::NAMED_GLOBAL: return p_address.address | (GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL << GDScriptFunction::ADDR_BITS); case Address::NIL: return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS; } return -1; // Unreachable. } void append(GDScriptFunction::Opcode p_code, int p_argument_count) { opcodes.push_back((p_code & GDScriptFunction::INSTR_MASK) | (p_argument_count << GDScriptFunction::INSTR_BITS)); instr_args_max = MAX(instr_args_max, p_argument_count); } void append(int p_code) { opcodes.push_back(p_code); } void append(const Address &p_address) { opcodes.push_back(address_of(p_address)); } void append(const StringName &p_name) { opcodes.push_back(get_name_map_pos(p_name)); } void patch_jump(int p_address) { opcodes.write[p_address] = opcodes.size(); } public: virtual uint32_t add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) override; virtual uint32_t add_local(const StringName &p_name, const GDScriptDataType &p_type) override; virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) override; virtual uint32_t add_or_get_constant(const Variant &p_constant) override; virtual uint32_t add_or_get_name(const StringName &p_name) override; virtual uint32_t add_temporary() override; virtual void pop_temporary() override; virtual void start_parameters() override; virtual void end_parameters() override; virtual void start_block() override; virtual void end_block() override; virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) override; virtual GDScriptFunction *write_end() override; #ifdef DEBUG_ENABLED virtual void set_signature(const String &p_signature) override; #endif virtual void set_initial_line(int p_line) override; virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) override; virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) override; virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) override; virtual void write_and_left_operand(const Address &p_left_operand) override; virtual void write_and_right_operand(const Address &p_right_operand) override; virtual void write_end_and(const Address &p_target) override; virtual void write_or_left_operand(const Address &p_left_operand) override; virtual void write_or_right_operand(const Address &p_right_operand) override; virtual void write_end_or(const Address &p_target) override; virtual void write_start_ternary(const Address &p_target) override; virtual void write_ternary_condition(const Address &p_condition) override; virtual void write_ternary_true_expr(const Address &p_expr) override; virtual void write_ternary_false_expr(const Address &p_expr) override; virtual void write_end_ternary() override; virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) override; virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) override; virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) override; virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) override; virtual void write_set_member(const Address &p_value, const StringName &p_name) override; virtual void write_get_member(const Address &p_target, const StringName &p_name) override; virtual void write_assign(const Address &p_target, const Address &p_source) override; virtual void write_assign_true(const Address &p_target) override; virtual void write_assign_false(const Address &p_target) override; virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override; virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector
&p_arguments) override; virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector
&p_arguments) override; virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector
&p_arguments) override; virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector
&p_arguments) override; virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector
&p_arguments) override; virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector
&p_arguments) override; virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector
&p_arguments) override; virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector
&p_arguments) override; virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector
&p_arguments) override; virtual void write_construct_array(const Address &p_target, const Vector
&p_arguments) override; virtual void write_construct_dictionary(const Address &p_target, const Vector
&p_arguments) override; virtual void write_await(const Address &p_target, const Address &p_operand) override; virtual void write_if(const Address &p_condition) override; virtual void write_else() override; virtual void write_endif() override; virtual void write_for(const Address &p_variable, const Address &p_list) override; virtual void write_endfor() override; virtual void start_while_condition() override; virtual void write_while(const Address &p_condition) override; virtual void write_endwhile() override; virtual void start_match() override; virtual void start_match_branch() override; virtual void end_match() override; virtual void write_break() override; virtual void write_continue() override; virtual void write_continue_match() override; virtual void write_breakpoint() override; virtual void write_newline(int p_line) override; virtual void write_return(const Address &p_return_value) override; virtual void write_assert(const Address &p_test, const Address &p_message) override; virtual ~GDScriptByteCodeGenerator(); }; #endif // GDSCRIPT_BYTE_CODEGEN