#!/usr/bin/env python Import("env") from platform_methods import run_in_subprocess import main_builders env.main_sources = [] env.add_source_files(env.main_sources, "*.cpp") # Order matters here. Higher index controller database files write on top of lower index database files. controller_databases = ["#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"] env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases) env.CommandNoCache( "#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings), ) # Don't warn about duplicate entry here, we need it registered manually for first build, # even if later builds will pick it up twice due to above *.cpp globbing. env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False) env.Depends("#main/splash.gen.h", "#main/splash.png") env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash)) env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png") env.CommandNoCache( "#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor) ) env.Depends("#main/app_icon.gen.h", "#main/app_icon.png") env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon)) if env["tools"]: SConscript("tests/SCsub") lib = env.add_library("main", env.main_sources) env.Prepend(LIBS=[lib])