/*************************************************************************/ /* style_box.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef STYLE_BOX_H #define STYLE_BOX_H #include "core/resource.h" #include "scene/resources/texture.h" #include "servers/visual_server.h" /** @author Juan Linietsky */ class CanvasItem; class StyleBox : public Resource { GDCLASS(StyleBox, Resource); RES_BASE_EXTENSION("stylebox"); OBJ_SAVE_TYPE(StyleBox); float margin[4]; protected: virtual float get_style_margin(Margin p_margin) const = 0; static void _bind_methods(); public: virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const; void set_default_margin(Margin p_margin, float p_value); float get_default_margin(Margin p_margin) const; float get_margin(Margin p_margin) const; virtual Size2 get_center_size() const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const = 0; CanvasItem *get_current_item_drawn() const; Size2 get_minimum_size() const; Point2 get_offset() const; StyleBox(); }; class StyleBoxEmpty : public StyleBox { GDCLASS(StyleBoxEmpty, StyleBox); virtual float get_style_margin(Margin p_margin) const { return 0; } public: virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const {} StyleBoxEmpty() {} }; class StyleBoxTexture : public StyleBox { GDCLASS(StyleBoxTexture, StyleBox); public: enum AxisStretchMode { AXIS_STRETCH_MODE_STRETCH, AXIS_STRETCH_MODE_TILE, AXIS_STRETCH_MODE_TILE_FIT, }; private: float expand_margin[4]; float margin[4]; Rect2 region_rect; Ref texture; Ref normal_map; bool draw_center; Color modulate; AxisStretchMode axis_h; AxisStretchMode axis_v; protected: virtual float get_style_margin(Margin p_margin) const; static void _bind_methods(); public: void set_expand_margin_size(Margin p_expand_margin, float p_size); void set_expand_margin_size_all(float p_expand_margin_size); void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom); float get_expand_margin_size(Margin p_expand_margin) const; void set_margin_size(Margin p_margin, float p_size); float get_margin_size(Margin p_margin) const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; void set_texture(Ref p_texture); Ref get_texture() const; void set_normal_map(Ref p_normal_map); Ref get_normal_map() const; void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; virtual Size2 get_center_size() const; void set_h_axis_stretch_mode(AxisStretchMode p_mode); AxisStretchMode get_h_axis_stretch_mode() const; void set_v_axis_stretch_mode(AxisStretchMode p_mode); AxisStretchMode get_v_axis_stretch_mode() const; void set_modulate(const Color &p_modulate); Color get_modulate() const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; StyleBoxTexture(); ~StyleBoxTexture(); }; VARIANT_ENUM_CAST(StyleBoxTexture::AxisStretchMode) class StyleBoxFlat : public StyleBox { GDCLASS(StyleBoxFlat, StyleBox); Color bg_color; Color shadow_color; Color border_color; int border_width[4]; int expand_margin[4]; int corner_radius[4]; bool draw_center; bool blend_border; bool anti_aliased; int corner_detail; int shadow_size; Point2 shadow_offset; int aa_size; protected: virtual float get_style_margin(Margin p_margin) const; static void _bind_methods(); public: //Color void set_bg_color(const Color &p_color); Color get_bg_color() const; //Border Color void set_border_color(const Color &p_color); Color get_border_color() const; //BORDER //width void set_border_width_all(int p_size); int get_border_width_min() const; void set_border_width(Margin p_margin, int p_width); int get_border_width(Margin p_margin) const; //blend void set_border_blend(bool p_blend); bool get_border_blend() const; //CORNER void set_corner_radius_all(int radius); void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left); int get_corner_radius_min() const; void set_corner_radius(Corner p_corner, const int radius); int get_corner_radius(Corner p_corner) const; void set_corner_detail(const int &p_corner_detail); int get_corner_detail() const; //EXPANDS void set_expand_margin_size(Margin p_expand_margin, float p_size); void set_expand_margin_size_all(float p_expand_margin_size); void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom); float get_expand_margin_size(Margin p_expand_margin) const; //DRAW CENTER void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; //SHADOW void set_shadow_color(const Color &p_color); Color get_shadow_color() const; void set_shadow_size(const int &p_size); int get_shadow_size() const; void set_shadow_offset(const Point2 &p_offset); Point2 get_shadow_offset() const; //ANTI_ALIASING void set_anti_aliased(const bool &p_anti_aliased); bool is_anti_aliased() const; //tempAA void set_aa_size(const int &p_aa_size); int get_aa_size() const; virtual Size2 get_center_size() const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; StyleBoxFlat(); ~StyleBoxFlat(); }; // just used to draw lines. class StyleBoxLine : public StyleBox { GDCLASS(StyleBoxLine, StyleBox); Color color; int thickness; bool vertical; float grow_begin; float grow_end; protected: virtual float get_style_margin(Margin p_margin) const; static void _bind_methods(); public: void set_color(const Color &p_color); Color get_color() const; void set_thickness(int p_thickness); int get_thickness() const; void set_vertical(bool p_vertical); bool is_vertical() const; void set_grow_begin(float p_grow); float get_grow_begin() const; void set_grow_end(float p_grow); float get_grow_end() const; virtual Size2 get_center_size() const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; StyleBoxLine(); ~StyleBoxLine(); }; #endif