/*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_types.h" #include "gd_script.h" #include "io/file_access_encrypted.h" #include "io/resource_loader.h" #include "os/file_access.h" GDScriptLanguage *script_language_gd = NULL; ResourceFormatLoaderGDScript *resource_loader_gd = NULL; ResourceFormatSaverGDScript *resource_saver_gd = NULL; #if 0 #ifdef TOOLS_ENABLED #include "editor/editor_import_export.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "gd_tokenizer.h" class EditorExportGDScript : public EditorExportPlugin { GDCLASS(EditorExportGDScript,EditorExportPlugin); public: virtual Vector custom_export(String& p_path,const Ref &p_platform) { //compile gdscript to bytecode if (EditorImportExport::get_singleton()->script_get_action()!=EditorImportExport::SCRIPT_ACTION_NONE) { if (p_path.ends_with(".gd")) { Vector file = FileAccess::get_file_as_array(p_path); if (file.empty()) return file; String txt; txt.parse_utf8((const char*)file.ptr(),file.size()); file = GDTokenizerBuffer::parse_code_string(txt); if (!file.empty()) { if (EditorImportExport::get_singleton()->script_get_action()==EditorImportExport::SCRIPT_ACTION_ENCRYPT) { String tmp_path=EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/script.gde"); FileAccess *fa = FileAccess::open(tmp_path,FileAccess::WRITE); String skey=EditorImportExport::get_singleton()->script_get_encryption_key().to_lower(); Vector key; key.resize(32); for(int i=0;i<32;i++) { int v=0; if (i*2='0' && ct<='9') ct=ct-'0'; else if (ct>='a' && ct<='f') ct=10+ct-'a'; v|=ct<<4; } if (i*2+1='0' && ct<='9') ct=ct-'0'; else if (ct>='a' && ct<='f') ct=10+ct-'a'; v|=ct; } key[i]=v; } FileAccessEncrypted *fae=memnew(FileAccessEncrypted); Error err = fae->open_and_parse(fa,key,FileAccessEncrypted::MODE_WRITE_AES256); if (err==OK) { fae->store_buffer(file.ptr(),file.size()); p_path=p_path.get_basename()+".gde"; } memdelete(fae); file=FileAccess::get_file_as_array(tmp_path); return file; } else { p_path=p_path.get_basename()+".gdc"; return file; } } } } return Vector(); } EditorExportGDScript(){} }; static void register_editor_plugin() { Ref egd = memnew( EditorExportGDScript ); EditorImportExport::get_singleton()->add_export_plugin(egd); } #endif #endif void register_gdscript_types() { ClassDB::register_class(); ClassDB::register_virtual_class(); script_language_gd = memnew(GDScriptLanguage); //script_language_gd->init(); ScriptServer::register_language(script_language_gd); resource_loader_gd = memnew(ResourceFormatLoaderGDScript); ResourceLoader::add_resource_format_loader(resource_loader_gd); resource_saver_gd = memnew(ResourceFormatSaverGDScript); ResourceSaver::add_resource_format_saver(resource_saver_gd); #if 0 #ifdef TOOLS_ENABLED EditorNode::add_init_callback(register_editor_plugin); #endif #endif } void unregister_gdscript_types() { ScriptServer::unregister_language(script_language_gd); if (script_language_gd) memdelete(script_language_gd); if (resource_loader_gd) memdelete(resource_loader_gd); if (resource_saver_gd) memdelete(resource_saver_gd); }