/*************************************************************************/ /* audio_driver_javascript.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_DRIVER_JAVASCRIPT_H #define AUDIO_DRIVER_JAVASCRIPT_H #include "core/os/mutex.h" #include "core/os/thread.h" #include "servers/audio_server.h" #include "godot_audio.h" class AudioDriverJavaScript : public AudioDriver { public: class AudioNode { public: virtual int create(int p_buffer_size, int p_output_channels) = 0; virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) = 0; virtual void finish() {} virtual void lock() {} virtual void unlock() {} virtual ~AudioNode() {} }; class WorkletNode : public AudioNode { private: enum { STATE_LOCK, STATE_PROCESS, STATE_SAMPLES_IN, STATE_SAMPLES_OUT, STATE_MAX, }; Mutex mutex; Thread thread; bool quit = false; int32_t state[STATE_MAX] = { 0 }; static void _audio_thread_func(void *p_data); public: int create(int p_buffer_size, int p_output_channels) override; void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override; void finish() override; void lock() override; void unlock() override; }; class ScriptProcessorNode : public AudioNode { private: static void _process_callback(); public: int create(int p_buffer_samples, int p_channels) override; void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override; }; private: AudioNode *node = nullptr; float *output_rb = nullptr; float *input_rb = nullptr; int buffer_length = 0; int mix_rate = 0; int channel_count = 0; int state = 0; float output_latency = 0.0; static void _state_change_callback(int p_state); static void _latency_update_callback(float p_latency); protected: void _audio_driver_process(int p_from = 0, int p_samples = 0); void _audio_driver_capture(int p_from = 0, int p_samples = 0); public: static bool is_available(); static AudioDriverJavaScript *singleton; virtual const char *get_name() const; virtual Error init(); virtual void start(); void resume(); virtual float get_latency(); virtual int get_mix_rate() const; virtual SpeakerMode get_speaker_mode() const; virtual void lock(); virtual void unlock(); virtual void finish(); virtual Error capture_start(); virtual Error capture_stop(); AudioDriverJavaScript(); }; #endif