/*************************************************************************/ /* editor_internal_calls.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_internal_calls.h" #ifdef UNIX_ENABLED #include // access #endif #include "core/os/os.h" #include "core/version.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/plugins/script_editor_plugin.h" #include "main/main.h" #include "../csharp_script.h" #include "../godotsharp_dirs.h" #include "../utils/osx_utils.h" #include "code_completion.h" #include #ifdef __cplusplus extern "C" { #endif #ifdef __cplusplus #define MAYBE_UNUSED [[maybe_unused]] #else #define MAYBE_UNUSED #endif #ifdef __GNUC__ #define GD_PINVOKE_EXPORT MAYBE_UNUSED __attribute__((visibility("default"))) #elif defined(_WIN32) #define GD_PINVOKE_EXPORT MAYBE_UNUSED __declspec(dllexport) #else #define GD_PINVOKE_EXPORT MAYBE_UNUSED #endif void godot_icall_GodotSharpDirs_ResMetadataDir(godot_string *r_dest) { memnew_placement(r_dest, String(GodotSharpDirs::get_res_metadata_dir())); } void godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir(godot_string *r_dest) { memnew_placement(r_dest, String(GodotSharpDirs::get_res_temp_assemblies_base_dir())); } void godot_icall_GodotSharpDirs_MonoUserDir(godot_string *r_dest) { memnew_placement(r_dest, String(GodotSharpDirs::get_mono_user_dir())); } void godot_icall_GodotSharpDirs_BuildLogsDirs(godot_string *r_dest) { #ifdef TOOLS_ENABLED memnew_placement(r_dest, String(GodotSharpDirs::get_build_logs_dir())); #else return nullptr; #endif } void godot_icall_GodotSharpDirs_ProjectSlnPath(godot_string *r_dest) { #ifdef TOOLS_ENABLED memnew_placement(r_dest, String(GodotSharpDirs::get_project_sln_path())); #else return nullptr; #endif } void godot_icall_GodotSharpDirs_ProjectCsProjPath(godot_string *r_dest) { #ifdef TOOLS_ENABLED memnew_placement(r_dest, String(GodotSharpDirs::get_project_csproj_path())); #else return nullptr; #endif } void godot_icall_GodotSharpDirs_DataEditorToolsDir(godot_string *r_dest) { #ifdef TOOLS_ENABLED memnew_placement(r_dest, String(GodotSharpDirs::get_data_editor_tools_dir())); #else return nullptr; #endif } void godot_icall_EditorProgress_Create(const godot_string *p_task, const godot_string *p_label, int32_t p_amount, bool p_can_cancel) { String task = *reinterpret_cast(p_task); String label = *reinterpret_cast(p_label); EditorNode::progress_add_task(task, label, p_amount, (bool)p_can_cancel); } void godot_icall_EditorProgress_Dispose(const godot_string *p_task) { String task = *reinterpret_cast(p_task); EditorNode::progress_end_task(task); } bool godot_icall_EditorProgress_Step(const godot_string *p_task, const godot_string *p_state, int32_t p_step, bool p_force_refresh) { String task = *reinterpret_cast(p_task); String state = *reinterpret_cast(p_state); return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh); } void godot_icall_Internal_FullTemplatesDir(godot_string *r_dest) { String full_templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG); memnew_placement(r_dest, String(full_templates_dir)); } void godot_icall_Internal_SimplifyGodotPath(const godot_string *p_path, godot_string *r_dest) { String path = *reinterpret_cast(p_path); memnew_placement(r_dest, String(path.simplify_path())); } bool godot_icall_Internal_IsOsxAppBundleInstalled(const godot_string *p_bundle_id) { #ifdef OSX_ENABLED String bundle_id = *reinterpret_cast(p_bundle_id); return (bool)osx_is_app_bundle_installed(bundle_id); #else (void)p_bundle_id; // UNUSED return (bool)false; #endif } bool godot_icall_Internal_GodotIs32Bits() { return sizeof(void *) == 4; } bool godot_icall_Internal_GodotIsRealTDouble() { #ifdef REAL_T_IS_DOUBLE return (bool)true; #else return (bool)false; #endif } void godot_icall_Internal_GodotMainIteration() { Main::iteration(); } bool godot_icall_Internal_IsAssembliesReloadingNeeded() { #ifdef GD_MONO_HOT_RELOAD return (bool)CSharpLanguage::get_singleton()->is_assembly_reloading_needed(); #else return (bool)false; #endif } void godot_icall_Internal_ReloadAssemblies(bool p_soft_reload) { #ifdef GD_MONO_HOT_RELOAD mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload); #endif } void godot_icall_Internal_EditorDebuggerNodeReloadScripts() { EditorDebuggerNode::get_singleton()->reload_scripts(); } bool godot_icall_Internal_ScriptEditorEdit(Resource *p_resource, int32_t p_line, int32_t p_col, bool p_grab_focus) { Ref resource = p_resource; return (bool)ScriptEditor::get_singleton()->edit(resource, p_line, p_col, (bool)p_grab_focus); } void godot_icall_Internal_EditorNodeShowScriptScreen() { EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT); } void godot_icall_Internal_MonoWindowsInstallRoot(godot_string *r_dest) { #ifdef WINDOWS_ENABLED String install_root_dir = GDMono::get_singleton()->get_mono_reg_info().install_root_dir; memnew_placement(r_dest, String(install_root_dir)); #else memnew_placement(r_dest, String); return; #endif } void godot_icall_Internal_EditorRunPlay() { EditorNode::get_singleton()->run_play(); } void godot_icall_Internal_EditorRunStop() { EditorNode::get_singleton()->run_stop(); } void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() { EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); if (ed) { ed->reload_scripts(); } } void godot_icall_Internal_CodeCompletionRequest(int32_t p_kind, const godot_string *p_script_file, godot_packed_string_array *r_ret) { String script_file = *reinterpret_cast(p_script_file); PackedStringArray suggestions = gdmono::get_code_completion((gdmono::CompletionKind)p_kind, script_file); memnew_placement(r_ret, PackedStringArray(suggestions)); } float godot_icall_Globals_EditorScale() { return EDSCALE; } void godot_icall_Globals_GlobalDef(const godot_string *p_setting, const godot_variant *p_default_value, bool p_restart_if_changed, godot_variant *r_result) { String setting = *reinterpret_cast(p_setting); Variant default_value = *reinterpret_cast(p_default_value); Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed); memnew_placement(r_result, Variant(result)); } void godot_icall_Globals_EditorDef(const godot_string *p_setting, const godot_variant *p_default_value, bool p_restart_if_changed, godot_variant *r_result) { String setting = *reinterpret_cast(p_setting); Variant default_value = *reinterpret_cast(p_default_value); Variant result = _EDITOR_DEF(setting, default_value, (bool)p_restart_if_changed); memnew_placement(r_result, Variant(result)); } void godot_icall_Globals_TTR(const godot_string *p_text, godot_string *r_dest) { String text = *reinterpret_cast(p_text); memnew_placement(r_dest, String(TTR(text))); } void godot_icall_Utils_OS_GetPlatformName(godot_string *r_dest) { String os_name = OS::get_singleton()->get_name(); memnew_placement(r_dest, String(os_name)); } bool godot_icall_Utils_OS_UnixFileHasExecutableAccess(const godot_string *p_file_path) { #ifdef UNIX_ENABLED String file_path = *reinterpret_cast(p_file_path); return access(file_path.utf8().get_data(), X_OK) == 0; #else ERR_FAIL_V(false); #endif } #ifdef __cplusplus } #endif void *godotsharp_editor_pinvoke_funcs[32] = { (void *)godot_icall_GodotSharpDirs_ResMetadataDir, (void *)godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir, (void *)godot_icall_GodotSharpDirs_MonoUserDir, (void *)godot_icall_GodotSharpDirs_BuildLogsDirs, (void *)godot_icall_GodotSharpDirs_ProjectSlnPath, (void *)godot_icall_GodotSharpDirs_ProjectCsProjPath, (void *)godot_icall_GodotSharpDirs_DataEditorToolsDir, (void *)godot_icall_EditorProgress_Create, (void *)godot_icall_EditorProgress_Dispose, (void *)godot_icall_EditorProgress_Step, (void *)godot_icall_Internal_FullTemplatesDir, (void *)godot_icall_Internal_SimplifyGodotPath, (void *)godot_icall_Internal_IsOsxAppBundleInstalled, (void *)godot_icall_Internal_GodotIs32Bits, (void *)godot_icall_Internal_GodotIsRealTDouble, (void *)godot_icall_Internal_GodotMainIteration, (void *)godot_icall_Internal_IsAssembliesReloadingNeeded, (void *)godot_icall_Internal_ReloadAssemblies, (void *)godot_icall_Internal_EditorDebuggerNodeReloadScripts, (void *)godot_icall_Internal_ScriptEditorEdit, (void *)godot_icall_Internal_EditorNodeShowScriptScreen, (void *)godot_icall_Internal_MonoWindowsInstallRoot, (void *)godot_icall_Internal_EditorRunPlay, (void *)godot_icall_Internal_EditorRunStop, (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts, (void *)godot_icall_Internal_CodeCompletionRequest, (void *)godot_icall_Globals_EditorScale, (void *)godot_icall_Globals_GlobalDef, (void *)godot_icall_Globals_EditorDef, (void *)godot_icall_Globals_TTR, (void *)godot_icall_Utils_OS_GetPlatformName, (void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess, };