/*************************************************************************/ /* runtime_interop.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/config/engine.h" #include "core/io/marshalls.h" #include "core/object/class_db.h" #include "core/object/method_bind.h" #include "core/os/os.h" #include "core/string/string_name.h" #include #include "modules/mono/managed_callable.h" #include "modules/mono/mono_gd/gd_mono_cache.h" #include "modules/mono/signal_awaiter_utils.h" #ifdef __cplusplus extern "C" { #endif #ifdef __cplusplus #define MAYBE_UNUSED [[maybe_unused]] #else #define MAYBE_UNUSED #endif #ifdef __GNUC__ #define GD_PINVOKE_EXPORT MAYBE_UNUSED __attribute__((visibility("default"))) #elif defined(_WIN32) #define GD_PINVOKE_EXPORT MAYBE_UNUSED __declspec(dllexport) #else #define GD_PINVOKE_EXPORT MAYBE_UNUSED #endif // For ArrayPrivate and DictionaryPrivate static_assert(sizeof(SafeRefCount) == sizeof(uint32_t)); typedef Object *(*godotsharp_class_creation_func)(); GD_PINVOKE_EXPORT MethodBind *godotsharp_method_bind_get_method(const StringName *p_classname, const char16_t *p_methodname) { return ClassDB::get_method(*p_classname, StringName(String::utf16(p_methodname))); } GD_PINVOKE_EXPORT godotsharp_class_creation_func godotsharp_get_class_constructor(const StringName *p_classname) { ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(*p_classname); if (class_info) { return class_info->creation_func; } return nullptr; } GD_PINVOKE_EXPORT Object *godotsharp_engine_get_singleton(const String *p_name) { return Engine::get_singleton()->get_singleton_object(*p_name); } GD_PINVOKE_EXPORT void godotsharp_internal_object_disposed(Object *p_ptr) { #ifdef DEBUG_ENABLED CRASH_COND(p_ptr == nullptr); #endif if (p_ptr->get_script_instance()) { CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); if (cs_instance) { if (!cs_instance->is_destructing_script_instance()) { cs_instance->mono_object_disposed(); p_ptr->set_script_instance(nullptr); } return; } } void *data = CSharpLanguage::get_existing_instance_binding(p_ptr); if (data) { CSharpScriptBinding &script_binding = ((Map::Element *)data)->get(); if (script_binding.inited) { MonoGCHandleData &gchandle = script_binding.gchandle; if (!gchandle.is_released()) { CSharpLanguage::release_script_gchandle(nullptr, gchandle); } } } } GD_PINVOKE_EXPORT void godotsharp_internal_refcounted_disposed(Object *p_ptr, bool p_is_finalizer) { #ifdef DEBUG_ENABLED CRASH_COND(p_ptr == nullptr); // This is only called with RefCounted derived classes CRASH_COND(!Object::cast_to(p_ptr)); #endif RefCounted *rc = static_cast(p_ptr); if (rc->get_script_instance()) { CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance()); if (cs_instance) { if (!cs_instance->is_destructing_script_instance()) { bool delete_owner; bool remove_script_instance; cs_instance->mono_object_disposed_baseref(p_is_finalizer, delete_owner, remove_script_instance); if (delete_owner) { memdelete(rc); } else if (remove_script_instance) { rc->set_script_instance(nullptr); } } return; } } // Unsafe refcount decrement. The managed instance also counts as a reference. // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object) CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc); if (rc->unreference()) { memdelete(rc); } else { void *data = CSharpLanguage::get_existing_instance_binding(rc); if (data) { CSharpScriptBinding &script_binding = ((Map::Element *)data)->get(); if (script_binding.inited) { MonoGCHandleData &gchandle = script_binding.gchandle; if (!gchandle.is_released()) { CSharpLanguage::release_script_gchandle(nullptr, gchandle); } } } } } GD_PINVOKE_EXPORT void godotsharp_internal_object_connect_event_signal(Object *p_ptr, const StringName *p_event_signal) { CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); if (csharp_instance) { csharp_instance->connect_event_signal(*p_event_signal); } } GD_PINVOKE_EXPORT int32_t godotsharp_internal_signal_awaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) { StringName signal = p_signal ? *p_signal : StringName(); return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter_handle_ptr); } GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_get_script_instance_managed(Object *p_unmanaged, bool *r_has_cs_script_instance) { #ifdef DEBUG_ENABLED CRASH_COND(!p_unmanaged); CRASH_COND(!r_has_cs_script_instance); #endif if (p_unmanaged->get_script_instance()) { CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_unmanaged->get_script_instance()); if (cs_instance) { *r_has_cs_script_instance = true; return cs_instance->get_gchandle_intptr(); } } *r_has_cs_script_instance = false; return GCHandleIntPtr(); } GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_get_instance_binding_managed(Object *p_unmanaged) { #ifdef DEBUG_ENABLED CRASH_COND(!p_unmanaged); #endif void *data = CSharpLanguage::get_instance_binding(p_unmanaged); ERR_FAIL_NULL_V(data, GCHandleIntPtr()); CSharpScriptBinding &script_binding = ((Map::Element *)data)->value(); ERR_FAIL_COND_V(!script_binding.inited, GCHandleIntPtr()); return script_binding.gchandle.get_intptr(); } GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_instance_binding_create_managed(Object *p_unmanaged, GCHandleIntPtr p_old_gchandle) { #ifdef DEBUG_ENABLED CRASH_COND(!p_unmanaged); #endif void *data = CSharpLanguage::get_instance_binding(p_unmanaged); ERR_FAIL_NULL_V(data, GCHandleIntPtr()); CSharpScriptBinding &script_binding = ((Map::Element *)data)->value(); ERR_FAIL_COND_V(!script_binding.inited, GCHandleIntPtr()); MonoGCHandleData &gchandle = script_binding.gchandle; // TODO: Possible data race? CRASH_COND(gchandle.get_intptr().value != p_old_gchandle.value); CSharpLanguage::get_singleton()->release_script_gchandle(gchandle); // Create a new one #ifdef DEBUG_ENABLED CRASH_COND(script_binding.type_name == StringName()); #endif bool parent_is_object_class = ClassDB::is_parent_class(p_unmanaged->get_class_name(), script_binding.type_name); ERR_FAIL_COND_V_MSG(!parent_is_object_class, GCHandleIntPtr(), "Type inherits from native type '" + script_binding.type_name + "', so it can't be instantiated in object of type: '" + p_unmanaged->get_class() + "'."); GCHandleIntPtr strong_gchandle = GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectBinding( &script_binding.type_name, p_unmanaged); ERR_FAIL_NULL_V(strong_gchandle.value, GCHandleIntPtr()); gchandle = MonoGCHandleData(strong_gchandle, gdmono::GCHandleType::STRONG_HANDLE); // Tie managed to unmanaged RefCounted *rc = Object::cast_to(p_unmanaged); if (rc) { // Unsafe refcount increment. The managed instance also counts as a reference. // This way if the unmanaged world has no references to our owner // but the managed instance is alive, the refcount will be 1 instead of 0. // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr) rc->reference(); CSharpLanguage::get_singleton()->post_unsafe_reference(rc); } return gchandle.get_intptr(); } GD_PINVOKE_EXPORT void godotsharp_internal_tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted) { CSharpLanguage::tie_native_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_native_name, p_ref_counted); } GD_PINVOKE_EXPORT void godotsharp_internal_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, CSharpScript *p_script, bool p_ref_counted) { CSharpLanguage::tie_user_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_script, p_ref_counted); } GD_PINVOKE_EXPORT void godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged) { CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(p_gchandle_intptr, p_unmanaged); } GD_PINVOKE_EXPORT CSharpScript *godotsharp_internal_new_csharp_script() { CSharpScript *script = memnew(CSharpScript); CRASH_COND(!script); return script; } GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_native(StringName *p_native_name, const Array *p_input, Array *r_output) { memnew_placement(r_output, Array); for (int i = 0; i < p_input->size(); ++i) { if (ClassDB::is_parent_class(((Object *)(*p_input)[i])->get_class(), *p_native_name)) { r_output->push_back(p_input[i]); } } } GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_non_native(const Array *p_input, Array *r_output) { memnew_placement(r_output, Array); for (int i = 0; i < p_input->size(); ++i) { CSharpInstance *si = CAST_CSHARP_INSTANCE(((Object *)(*p_input)[i])->get_script_instance()); if (si != nullptr) { r_output->push_back(p_input[i]); } } } GD_PINVOKE_EXPORT void godotsharp_ref_destroy(Ref *p_instance) { p_instance->~Ref(); } GD_PINVOKE_EXPORT void godotsharp_string_name_new_from_string(StringName *r_dest, const String *p_name) { memnew_placement(r_dest, StringName(*p_name)); } GD_PINVOKE_EXPORT void godotsharp_node_path_new_from_string(NodePath *r_dest, const String *p_name) { memnew_placement(r_dest, NodePath(*p_name)); } GD_PINVOKE_EXPORT void godotsharp_string_name_as_string(String *r_dest, const StringName *p_name) { memnew_placement(r_dest, String(p_name->operator String())); } GD_PINVOKE_EXPORT void godotsharp_node_path_as_string(String *r_dest, const NodePath *p_np) { memnew_placement(r_dest, String(p_np->operator String())); } GD_PINVOKE_EXPORT godot_packed_byte_array godotsharp_packed_byte_array_new_mem_copy(const uint8_t *p_src, int32_t p_length) { godot_packed_byte_array ret; memnew_placement(&ret, PackedByteArray); PackedByteArray *array = reinterpret_cast(&ret); array->resize(p_length); uint8_t *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(uint8_t)); return ret; } GD_PINVOKE_EXPORT godot_packed_int32_array godotsharp_packed_int32_array_new_mem_copy(const int32_t *p_src, int32_t p_length) { godot_packed_int32_array ret; memnew_placement(&ret, PackedInt32Array); PackedInt32Array *array = reinterpret_cast(&ret); array->resize(p_length); int32_t *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(int32_t)); return ret; } GD_PINVOKE_EXPORT godot_packed_int64_array godotsharp_packed_int64_array_new_mem_copy(const int64_t *p_src, int32_t p_length) { godot_packed_int64_array ret; memnew_placement(&ret, PackedInt64Array); PackedInt64Array *array = reinterpret_cast(&ret); array->resize(p_length); int64_t *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(int64_t)); return ret; } GD_PINVOKE_EXPORT godot_packed_float32_array godotsharp_packed_float32_array_new_mem_copy(const float *p_src, int32_t p_length) { godot_packed_float32_array ret; memnew_placement(&ret, PackedFloat32Array); PackedFloat32Array *array = reinterpret_cast(&ret); array->resize(p_length); float *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(float)); return ret; } GD_PINVOKE_EXPORT godot_packed_float64_array godotsharp_packed_float64_array_new_mem_copy(const double *p_src, int32_t p_length) { godot_packed_float64_array ret; memnew_placement(&ret, PackedFloat64Array); PackedFloat64Array *array = reinterpret_cast(&ret); array->resize(p_length); double *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(double)); return ret; } GD_PINVOKE_EXPORT godot_packed_vector2_array godotsharp_packed_vector2_array_new_mem_copy(const Vector2 *p_src, int32_t p_length) { godot_packed_vector2_array ret; memnew_placement(&ret, PackedVector2Array); PackedVector2Array *array = reinterpret_cast(&ret); array->resize(p_length); Vector2 *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(Vector2)); return ret; } GD_PINVOKE_EXPORT godot_packed_vector3_array godotsharp_packed_vector3_array_new_mem_copy(const Vector3 *p_src, int32_t p_length) { godot_packed_vector3_array ret; memnew_placement(&ret, PackedVector3Array); PackedVector3Array *array = reinterpret_cast(&ret); array->resize(p_length); Vector3 *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(Vector3)); return ret; } GD_PINVOKE_EXPORT godot_packed_color_array godotsharp_packed_color_array_new_mem_copy(const Color *p_src, int32_t p_length) { godot_packed_color_array ret; memnew_placement(&ret, PackedColorArray); PackedColorArray *array = reinterpret_cast(&ret); array->resize(p_length); Color *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(Color)); return ret; } GD_PINVOKE_EXPORT void godotsharp_packed_string_array_add(PackedStringArray *r_dest, const String *p_element) { r_dest->append(*p_element); } GD_PINVOKE_EXPORT void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, Callable *r_callable) { // TODO: Use pooling for ManagedCallable instances. CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle)); memnew_placement(r_callable, Callable(managed_callable)); } GD_PINVOKE_EXPORT bool godotsharp_callable_get_data_for_marshalling(const Callable *p_callable, GCHandleIntPtr *r_delegate_handle, Object **r_object, StringName *r_name) { if (p_callable->is_custom()) { CallableCustom *custom = p_callable->get_custom(); CallableCustom::CompareEqualFunc compare_equal_func = custom->get_compare_equal_func(); if (compare_equal_func == ManagedCallable::compare_equal_func_ptr) { ManagedCallable *managed_callable = static_cast(custom); *r_delegate_handle = managed_callable->get_delegate(); *r_object = nullptr; memnew_placement(r_name, StringName()); return true; } else if (compare_equal_func == SignalAwaiterCallable::compare_equal_func_ptr) { SignalAwaiterCallable *signal_awaiter_callable = static_cast(custom); *r_delegate_handle = GCHandleIntPtr(); *r_object = ObjectDB::get_instance(signal_awaiter_callable->get_object()); memnew_placement(r_name, StringName(signal_awaiter_callable->get_signal())); return true; } else if (compare_equal_func == EventSignalCallable::compare_equal_func_ptr) { EventSignalCallable *event_signal_callable = static_cast(custom); *r_delegate_handle = GCHandleIntPtr(); *r_object = ObjectDB::get_instance(event_signal_callable->get_object()); memnew_placement(r_name, StringName(event_signal_callable->get_signal())); return true; } // Some other CallableCustom. We only support ManagedCallable. *r_delegate_handle = GCHandleIntPtr(); *r_object = nullptr; memnew_placement(r_name, StringName()); return false; } else { *r_delegate_handle = GCHandleIntPtr(); *r_object = ObjectDB::get_instance(p_callable->get_object_id()); memnew_placement(r_name, StringName(p_callable->get_method())); return true; } } // GDNative functions // gdnative.h GD_PINVOKE_EXPORT void godotsharp_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) { godot_method_bind_ptrcall(p_method_bind, p_instance, p_args, p_ret); } GD_PINVOKE_EXPORT godot_variant godotsharp_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int32_t p_arg_count, godot_variant_call_error *p_call_error) { return godot_method_bind_call(p_method_bind, p_instance, p_args, p_arg_count, p_call_error); } // variant.h GD_PINVOKE_EXPORT void godotsharp_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s) { godot_variant_new_string_name(r_dest, p_s); } GD_PINVOKE_EXPORT void godotsharp_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) { godot_variant_new_node_path(r_dest, p_np); } GD_PINVOKE_EXPORT void godotsharp_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) { godot_variant_new_object(r_dest, p_obj); } GD_PINVOKE_EXPORT void godotsharp_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) { godot_variant_new_transform2d(r_dest, p_t2d); } GD_PINVOKE_EXPORT void godotsharp_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) { godot_variant_new_basis(r_dest, p_basis); } GD_PINVOKE_EXPORT void godotsharp_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans) { godot_variant_new_transform3d(r_dest, p_trans); } GD_PINVOKE_EXPORT void godotsharp_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) { godot_variant_new_aabb(r_dest, p_aabb); } GD_PINVOKE_EXPORT void godotsharp_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) { godot_variant_new_dictionary(r_dest, p_dict); } GD_PINVOKE_EXPORT void godotsharp_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) { godot_variant_new_array(r_dest, p_arr); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba) { godot_variant_new_packed_byte_array(r_dest, p_pba); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia) { godot_variant_new_packed_int32_array(r_dest, p_pia); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia) { godot_variant_new_packed_int64_array(r_dest, p_pia); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra) { godot_variant_new_packed_float32_array(r_dest, p_pra); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra) { godot_variant_new_packed_float64_array(r_dest, p_pra); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) { godot_variant_new_packed_string_array(r_dest, p_psa); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a) { godot_variant_new_packed_vector2_array(r_dest, p_pv2a); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a) { godot_variant_new_packed_vector3_array(r_dest, p_pv3a); } GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca) { godot_variant_new_packed_color_array(r_dest, p_pca); } GD_PINVOKE_EXPORT godot_bool godotsharp_variant_as_bool(const godot_variant *p_self) { return godot_variant_as_bool(p_self); } GD_PINVOKE_EXPORT godot_int godotsharp_variant_as_int(const godot_variant *p_self) { return godot_variant_as_int(p_self); } GD_PINVOKE_EXPORT godot_float godotsharp_variant_as_float(const godot_variant *p_self) { return godot_variant_as_float(p_self); } GD_PINVOKE_EXPORT godot_string godotsharp_variant_as_string(const godot_variant *p_self) { return godot_variant_as_string(p_self); } GD_PINVOKE_EXPORT godot_vector2 godotsharp_variant_as_vector2(const godot_variant *p_self) { return godot_variant_as_vector2(p_self); } GD_PINVOKE_EXPORT godot_vector2i godotsharp_variant_as_vector2i(const godot_variant *p_self) { return godot_variant_as_vector2i(p_self); } GD_PINVOKE_EXPORT godot_rect2 godotsharp_variant_as_rect2(const godot_variant *p_self) { return godot_variant_as_rect2(p_self); } GD_PINVOKE_EXPORT godot_rect2i godotsharp_variant_as_rect2i(const godot_variant *p_self) { return godot_variant_as_rect2i(p_self); } GD_PINVOKE_EXPORT godot_vector3 godotsharp_variant_as_vector3(const godot_variant *p_self) { return godot_variant_as_vector3(p_self); } GD_PINVOKE_EXPORT godot_vector3i godotsharp_variant_as_vector3i(const godot_variant *p_self) { return godot_variant_as_vector3i(p_self); } GD_PINVOKE_EXPORT godot_transform2d godotsharp_variant_as_transform2d(const godot_variant *p_self) { return godot_variant_as_transform2d(p_self); } GD_PINVOKE_EXPORT godot_plane godotsharp_variant_as_plane(const godot_variant *p_self) { return godot_variant_as_plane(p_self); } GD_PINVOKE_EXPORT godot_quaternion godotsharp_variant_as_quaternion(const godot_variant *p_self) { return godot_variant_as_quaternion(p_self); } GD_PINVOKE_EXPORT godot_aabb godotsharp_variant_as_aabb(const godot_variant *p_self) { return godot_variant_as_aabb(p_self); } GD_PINVOKE_EXPORT godot_basis godotsharp_variant_as_basis(const godot_variant *p_self) { return godot_variant_as_basis(p_self); } GD_PINVOKE_EXPORT godot_transform3d godotsharp_variant_as_transform3d(const godot_variant *p_self) { return godot_variant_as_transform3d(p_self); } GD_PINVOKE_EXPORT godot_color godotsharp_variant_as_color(const godot_variant *p_self) { return godot_variant_as_color(p_self); } GD_PINVOKE_EXPORT godot_string_name godotsharp_variant_as_string_name(const godot_variant *p_self) { return godot_variant_as_string_name(p_self); } GD_PINVOKE_EXPORT godot_node_path godotsharp_variant_as_node_path(const godot_variant *p_self) { return godot_variant_as_node_path(p_self); } GD_PINVOKE_EXPORT godot_rid godotsharp_variant_as_rid(const godot_variant *p_self) { return godot_variant_as_rid(p_self); } GD_PINVOKE_EXPORT godot_callable godotsharp_variant_as_callable(const godot_variant *p_self) { return godot_variant_as_callable(p_self); } GD_PINVOKE_EXPORT godot_signal godotsharp_variant_as_signal(const godot_variant *p_self) { return godot_variant_as_signal(p_self); } GD_PINVOKE_EXPORT godot_dictionary godotsharp_variant_as_dictionary(const godot_variant *p_self) { return godot_variant_as_dictionary(p_self); } GD_PINVOKE_EXPORT godot_array godotsharp_variant_as_array(const godot_variant *p_self) { return godot_variant_as_array(p_self); } GD_PINVOKE_EXPORT godot_packed_byte_array godotsharp_variant_as_packed_byte_array(const godot_variant *p_self) { return godot_variant_as_packed_byte_array(p_self); } GD_PINVOKE_EXPORT godot_packed_int32_array godotsharp_variant_as_packed_int32_array(const godot_variant *p_self) { return godot_variant_as_packed_int32_array(p_self); } GD_PINVOKE_EXPORT godot_packed_int64_array godotsharp_variant_as_packed_int64_array(const godot_variant *p_self) { return godot_variant_as_packed_int64_array(p_self); } GD_PINVOKE_EXPORT godot_packed_float32_array godotsharp_variant_as_packed_float32_array(const godot_variant *p_self) { return godot_variant_as_packed_float32_array(p_self); } GD_PINVOKE_EXPORT godot_packed_float64_array godotsharp_variant_as_packed_float64_array(const godot_variant *p_self) { return godot_variant_as_packed_float64_array(p_self); } GD_PINVOKE_EXPORT godot_packed_string_array godotsharp_variant_as_packed_string_array(const godot_variant *p_self) { return godot_variant_as_packed_string_array(p_self); } GD_PINVOKE_EXPORT godot_packed_vector2_array godotsharp_variant_as_packed_vector2_array(const godot_variant *p_self) { return godot_variant_as_packed_vector2_array(p_self); } GD_PINVOKE_EXPORT godot_packed_vector3_array godotsharp_variant_as_packed_vector3_array(const godot_variant *p_self) { return godot_variant_as_packed_vector3_array(p_self); } GD_PINVOKE_EXPORT godot_packed_color_array godotsharp_variant_as_packed_color_array(const godot_variant *p_self) { return godot_variant_as_packed_color_array(p_self); } GD_PINVOKE_EXPORT bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_b) { return *reinterpret_cast(p_a) == *reinterpret_cast(p_b); } // string.h GD_PINVOKE_EXPORT void godotsharp_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents) { godot_string_new_with_utf16_chars(r_dest, p_contents); } // string_name.h GD_PINVOKE_EXPORT void godotsharp_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) { godot_string_name_new_copy(r_dest, p_src); } // node_path.h GD_PINVOKE_EXPORT void godotsharp_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) { godot_node_path_new_copy(r_dest, p_src); } // array.h GD_PINVOKE_EXPORT void godotsharp_array_new(godot_array *r_dest) { godot_array_new(r_dest); } GD_PINVOKE_EXPORT void godotsharp_array_new_copy(godot_array *r_dest, const godot_array *p_src) { godot_array_new_copy(r_dest, p_src); } GD_PINVOKE_EXPORT godot_variant *godotsharp_array_ptrw(godot_array *p_self) { return reinterpret_cast(&reinterpret_cast(p_self)->operator[](0)); } // dictionary.h GD_PINVOKE_EXPORT void godotsharp_dictionary_new(godot_dictionary *r_dest) { godot_dictionary_new(r_dest); } GD_PINVOKE_EXPORT void godotsharp_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) { godot_dictionary_new_copy(r_dest, p_src); } // destroy functions GD_PINVOKE_EXPORT void godotsharp_packed_byte_array_destroy(godot_packed_byte_array *p_self) { godot_packed_byte_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_int32_array_destroy(godot_packed_int32_array *p_self) { godot_packed_int32_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_int64_array_destroy(godot_packed_int64_array *p_self) { godot_packed_int64_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_float32_array_destroy(godot_packed_float32_array *p_self) { godot_packed_float32_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_float64_array_destroy(godot_packed_float64_array *p_self) { godot_packed_float64_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_string_array_destroy(godot_packed_string_array *p_self) { godot_packed_string_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) { godot_packed_vector2_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) { godot_packed_vector3_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_packed_color_array_destroy(godot_packed_color_array *p_self) { godot_packed_color_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_variant_destroy(godot_variant *p_self) { godot_variant_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_string_destroy(godot_string *p_self) { godot_string_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_string_name_destroy(godot_string_name *p_self) { godot_string_name_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_node_path_destroy(godot_node_path *p_self) { godot_node_path_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_signal_destroy(godot_signal *p_self) { godot_signal_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_callable_destroy(godot_callable *p_self) { godot_callable_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_array_destroy(godot_array *p_self) { godot_array_destroy(p_self); } GD_PINVOKE_EXPORT void godotsharp_dictionary_destroy(godot_dictionary *p_self) { godot_dictionary_destroy(p_self); } // Array int32_t godotsharp_array_add(Array *p_self, const Variant *p_item) { p_self->append(*p_item); return p_self->size(); } void godotsharp_array_duplicate(const Array *p_self, bool p_deep, Array *r_dest) { memnew_placement(r_dest, Array(p_self->duplicate(p_deep))); } int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item) { return p_self->find(*p_item); } void godotsharp_array_insert(Array *p_self, int32_t p_index, const Variant *p_item) { p_self->insert(p_index, *p_item); } void godotsharp_array_remove_at(Array *p_self, int32_t p_index) { p_self->remove(p_index); } int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) { return (int32_t)p_self->resize(p_new_size); } void godotsharp_array_shuffle(Array *p_self) { p_self->shuffle(); } // Dictionary bool godotsharp_dictionary_try_get_value(const Dictionary *p_self, const Variant *p_key, Variant *r_value) { const Variant *ret = p_self->getptr(*p_key); if (ret == nullptr) { memnew_placement(r_value, Variant()); return false; } memnew_placement(r_value, Variant(*ret)); return true; } void godotsharp_dictionary_set_value(Dictionary *p_self, const Variant *p_key, const Variant *p_value) { p_self->operator[](*p_key) = *p_value; } void godotsharp_dictionary_keys(const Dictionary *p_self, Array *r_dest) { memnew_placement(r_dest, Array(p_self->keys())); } void godotsharp_dictionary_values(const Dictionary *p_self, Array *r_dest) { memnew_placement(r_dest, Array(p_self->values())); } int32_t godotsharp_dictionary_count(const Dictionary *p_self) { return p_self->size(); } void godotsharp_dictionary_key_value_pair_at(const Dictionary *p_self, int32_t p_index, Variant *r_key, Variant *r_value) { memnew_placement(r_key, Variant(p_self->get_key_at_index(p_index))); memnew_placement(r_value, Variant(p_self->get_value_at_index(p_index))); } void godotsharp_dictionary_add(Dictionary *p_self, const Variant *p_key, const Variant *p_value) { p_self->operator[](*p_key) = *p_value; } void godotsharp_dictionary_clear(Dictionary *p_self) { p_self->clear(); } bool godotsharp_dictionary_contains_key(const Dictionary *p_self, const Variant *p_key) { return p_self->has(*p_key); } void godotsharp_dictionary_duplicate(const Dictionary *p_self, bool p_deep, Dictionary *r_dest) { memnew_placement(r_dest, Dictionary(p_self->duplicate(p_deep))); } bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key) { return p_self->erase(*p_key); } void godotsharp_string_md5_buffer(const String *p_self, PackedByteArray *r_md5_buffer) { memnew_placement(r_md5_buffer, PackedByteArray(p_self->md5_buffer())); } void godotsharp_string_md5_text(const String *p_self, String *r_md5_text) { memnew_placement(r_md5_text, String(p_self->md5_text())); } int32_t godotsharp_string_rfind(const String *p_self, const String *p_what, int32_t p_from) { return p_self->rfind(*p_what, p_from); } int32_t godotsharp_string_rfindn(const String *p_self, const String *p_what, int32_t p_from) { return p_self->rfindn(*p_what, p_from); } void godotsharp_string_sha256_buffer(const String *p_self, PackedByteArray *r_sha256_buffer) { memnew_placement(r_sha256_buffer, PackedByteArray(p_self->sha256_buffer())); } void godotsharp_string_sha256_text(const String *p_self, String *r_sha256_text) { memnew_placement(r_sha256_text, String(p_self->sha256_text())); } void godotsharp_node_path_get_as_property_path(const NodePath *p_ptr, NodePath *r_dest) { memnew_placement(r_dest, NodePath(p_ptr->get_as_property_path())); } void godotsharp_node_path_get_concatenated_subnames(const NodePath *p_self, String *r_subnames) { memnew_placement(r_subnames, String(p_self->get_concatenated_subnames())); } void godotsharp_node_path_get_name(const NodePath *p_self, uint32_t p_idx, String *r_name) { memnew_placement(r_name, String(p_self->get_name(p_idx))); } int32_t godotsharp_node_path_get_name_count(const NodePath *p_self) { return p_self->get_name_count(); } void godotsharp_node_path_get_subname(const NodePath *p_self, uint32_t p_idx, String *r_subname) { memnew_placement(r_subname, String(p_self->get_subname(p_idx))); } int32_t godotsharp_node_path_get_subname_count(const NodePath *p_self) { return p_self->get_subname_count(); } bool godotsharp_node_path_is_absolute(const NodePath *p_self) { return p_self->is_absolute(); } void godotsharp_randomize() { Math::randomize(); } uint32_t godotsharp_randi() { return Math::rand(); } float godotsharp_randf() { return Math::randf(); } int32_t godotsharp_randi_range(int32_t p_from, int32_t p_to) { return Math::random(p_from, p_to); } double godotsharp_randf_range(double p_from, double p_to) { return Math::random(p_from, p_to); } void godotsharp_seed(uint64_t p_seed) { Math::seed(p_seed); } uint32_t godotsharp_rand_from_seed(uint64_t p_seed, uint64_t *r_new_seed) { uint32_t ret = Math::rand_from_seed(&p_seed); *r_new_seed = p_seed; return ret; } void godotsharp_weakref(Object *p_ptr, Ref *r_weak_ref) { if (!p_ptr) { return; } Ref wref; RefCounted *rc = Object::cast_to(p_ptr); if (rc) { REF r = rc; if (!r.is_valid()) { return; } wref.instantiate(); wref->set_ref(r); } else { wref.instantiate(); wref->set_obj(p_ptr); } memnew_placement(r_weak_ref, Ref(wref)); } void godotsharp_str(const godot_array *p_what, godot_string *r_ret) { String &str = *memnew_placement(r_ret, String); const Array &what = *reinterpret_cast(p_what); for (int i = 0; i < what.size(); i++) { String os = what[i].operator String(); if (i == 0) { str = os; } else { str += os; } } } void godotsharp_print(const godot_string *p_what) { print_line(*reinterpret_cast(p_what)); } void godotsharp_printerr(const godot_string *p_what) { print_error(*reinterpret_cast(p_what)); } void godotsharp_printt(const godot_string *p_what) { print_line(*reinterpret_cast(p_what)); } void godotsharp_prints(const godot_string *p_what) { print_line(*reinterpret_cast(p_what)); } void godotsharp_printraw(const godot_string *p_what) { OS::get_singleton()->print("%s", reinterpret_cast(p_what)->utf8().get_data()); } void godotsharp_pusherror(const godot_string *p_str) { ERR_PRINT(*reinterpret_cast(p_str)); } void godotsharp_pushwarning(const godot_string *p_str) { WARN_PRINT(*reinterpret_cast(p_str)); } void godotsharp_var2str(const godot_variant *p_var, godot_string *r_ret) { const Variant &var = *reinterpret_cast(p_var); String &vars = *memnew_placement(r_ret, String); VariantWriter::write_to_string(var, vars); } void godotsharp_str2var(const godot_string *p_str, godot_variant *r_ret) { Variant ret; VariantParser::StreamString ss; ss.s = *reinterpret_cast(p_str); String errs; int line; Error err = VariantParser::parse(&ss, ret, errs, line); if (err != OK) { String err_str = "Parse error at line " + itos(line) + ": " + errs + "."; ERR_PRINT(err_str); ret = err_str; } memnew_placement(r_ret, Variant(ret)); } void godotsharp_var2bytes(const godot_variant *p_var, bool p_full_objects, godot_packed_byte_array *r_bytes) { const Variant &var = *reinterpret_cast(p_var); PackedByteArray &bytes = *memnew_placement(r_bytes, PackedByteArray); int len; Error err = encode_variant(var, nullptr, len, p_full_objects); ERR_FAIL_COND_MSG(err != OK, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID)."); bytes.resize(len); encode_variant(var, bytes.ptrw(), len, p_full_objects); } void godotsharp_bytes2var(const godot_packed_byte_array *p_bytes, bool p_allow_objects, godot_variant *r_ret) { const PackedByteArray *bytes = reinterpret_cast(p_bytes); Variant ret; Error err = decode_variant(ret, bytes->ptr(), bytes->size(), nullptr, p_allow_objects); if (err != OK) { ret = RTR("Not enough bytes for decoding bytes, or invalid format."); } memnew_placement(r_ret, Variant(ret)); } int godotsharp_hash(const godot_variant *p_var) { return reinterpret_cast(p_var)->hash(); } void godotsharp_convert(const godot_variant *p_what, int32_t p_type, godot_variant *r_ret) { const Variant *args[1] = { reinterpret_cast(p_what) }; Callable::CallError ce; Variant ret; Variant::construct(Variant::Type(p_type), ret, args, 1, ce); if (ce.error != Callable::CallError::CALL_OK) { memnew_placement(r_ret, Variant); ERR_FAIL_MSG("Unable to convert parameter from '" + Variant::get_type_name(reinterpret_cast(p_what)->get_type()) + "' to '" + Variant::get_type_name(Variant::Type(p_type)) + "'."); } memnew_placement(r_ret, Variant(ret)); } Object *godotsharp_instance_from_id(uint64_t p_instance_id) { return ObjectDB::get_instance(ObjectID(p_instance_id)); } void godotsharp_object_to_string(Object *p_ptr, godot_string *r_str) { #ifdef DEBUG_ENABLED // Cannot happen in C#; would get an ObjectDisposedException instead. CRASH_COND(p_ptr == nullptr); #endif // Can't call 'Object::to_string()' here, as that can end up calling 'ToString' again resulting in an endless circular loop. memnew_placement(r_str, String("[" + p_ptr->get_class() + ":" + itos(p_ptr->get_instance_id()) + "]")); } #ifdef __cplusplus } #endif // We need this to prevent the functions from being stripped. void *godotsharp_pinvoke_funcs[166] = { (void *)godotsharp_method_bind_get_method, (void *)godotsharp_get_class_constructor, (void *)godotsharp_engine_get_singleton, (void *)godotsharp_internal_object_disposed, (void *)godotsharp_internal_refcounted_disposed, (void *)godotsharp_internal_object_connect_event_signal, (void *)godotsharp_internal_signal_awaiter_connect, (void *)godotsharp_internal_unmanaged_get_script_instance_managed, (void *)godotsharp_internal_unmanaged_get_instance_binding_managed, (void *)godotsharp_internal_unmanaged_instance_binding_create_managed, (void *)godotsharp_internal_tie_native_managed_to_unmanaged, (void *)godotsharp_internal_tie_user_managed_to_unmanaged, (void *)godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup, (void *)godotsharp_internal_new_csharp_script, (void *)godotsharp_array_filter_godot_objects_by_native, (void *)godotsharp_array_filter_godot_objects_by_non_native, (void *)godotsharp_ref_destroy, (void *)godotsharp_string_name_new_from_string, (void *)godotsharp_node_path_new_from_string, (void *)godotsharp_string_name_as_string, (void *)godotsharp_node_path_as_string, (void *)godotsharp_packed_byte_array_new_mem_copy, (void *)godotsharp_packed_int32_array_new_mem_copy, (void *)godotsharp_packed_int64_array_new_mem_copy, (void *)godotsharp_packed_float32_array_new_mem_copy, (void *)godotsharp_packed_float64_array_new_mem_copy, (void *)godotsharp_packed_vector2_array_new_mem_copy, (void *)godotsharp_packed_vector3_array_new_mem_copy, (void *)godotsharp_packed_color_array_new_mem_copy, (void *)godotsharp_packed_string_array_add, (void *)godotsharp_callable_new_with_delegate, (void *)godotsharp_callable_get_data_for_marshalling, (void *)godotsharp_method_bind_ptrcall, (void *)godotsharp_method_bind_call, (void *)godotsharp_variant_new_string_name, (void *)godotsharp_variant_new_node_path, (void *)godotsharp_variant_new_object, (void *)godotsharp_variant_new_transform2d, (void *)godotsharp_variant_new_basis, (void *)godotsharp_variant_new_transform3d, (void *)godotsharp_variant_new_aabb, (void *)godotsharp_variant_new_dictionary, (void *)godotsharp_variant_new_array, (void *)godotsharp_variant_new_packed_byte_array, (void *)godotsharp_variant_new_packed_int32_array, (void *)godotsharp_variant_new_packed_int64_array, (void *)godotsharp_variant_new_packed_float32_array, (void *)godotsharp_variant_new_packed_float64_array, (void *)godotsharp_variant_new_packed_string_array, (void *)godotsharp_variant_new_packed_vector2_array, (void *)godotsharp_variant_new_packed_vector3_array, (void *)godotsharp_variant_new_packed_color_array, (void *)godotsharp_variant_as_bool, (void *)godotsharp_variant_as_int, (void *)godotsharp_variant_as_float, (void *)godotsharp_variant_as_string, (void *)godotsharp_variant_as_vector2, (void *)godotsharp_variant_as_vector2i, (void *)godotsharp_variant_as_rect2, (void *)godotsharp_variant_as_rect2i, (void *)godotsharp_variant_as_vector3, (void *)godotsharp_variant_as_vector3i, (void *)godotsharp_variant_as_transform2d, (void *)godotsharp_variant_as_plane, (void *)godotsharp_variant_as_quaternion, (void *)godotsharp_variant_as_aabb, (void *)godotsharp_variant_as_basis, (void *)godotsharp_variant_as_transform3d, (void *)godotsharp_variant_as_color, (void *)godotsharp_variant_as_string_name, (void *)godotsharp_variant_as_node_path, (void *)godotsharp_variant_as_rid, (void *)godotsharp_variant_as_callable, (void *)godotsharp_variant_as_signal, (void *)godotsharp_variant_as_dictionary, (void *)godotsharp_variant_as_array, (void *)godotsharp_variant_as_packed_byte_array, (void *)godotsharp_variant_as_packed_int32_array, (void *)godotsharp_variant_as_packed_int64_array, (void *)godotsharp_variant_as_packed_float32_array, (void *)godotsharp_variant_as_packed_float64_array, (void *)godotsharp_variant_as_packed_string_array, (void *)godotsharp_variant_as_packed_vector2_array, (void *)godotsharp_variant_as_packed_vector3_array, (void *)godotsharp_variant_as_packed_color_array, (void *)godotsharp_variant_equals, (void *)godotsharp_string_new_with_utf16_chars, (void *)godotsharp_string_name_new_copy, (void *)godotsharp_node_path_new_copy, (void *)godotsharp_array_new, (void *)godotsharp_array_new_copy, (void *)godotsharp_array_ptrw, (void *)godotsharp_dictionary_new, (void *)godotsharp_dictionary_new_copy, (void *)godotsharp_packed_byte_array_destroy, (void *)godotsharp_packed_int32_array_destroy, (void *)godotsharp_packed_int64_array_destroy, (void *)godotsharp_packed_float32_array_destroy, (void *)godotsharp_packed_float64_array_destroy, (void *)godotsharp_packed_string_array_destroy, (void *)godotsharp_packed_vector2_array_destroy, (void *)godotsharp_packed_vector3_array_destroy, (void *)godotsharp_packed_color_array_destroy, (void *)godotsharp_variant_destroy, (void *)godotsharp_string_destroy, (void *)godotsharp_string_name_destroy, (void *)godotsharp_node_path_destroy, (void *)godotsharp_signal_destroy, (void *)godotsharp_callable_destroy, (void *)godotsharp_array_destroy, (void *)godotsharp_dictionary_destroy, (void *)godotsharp_array_add, (void *)godotsharp_array_duplicate, (void *)godotsharp_array_index_of, (void *)godotsharp_array_insert, (void *)godotsharp_array_remove_at, (void *)godotsharp_array_resize, (void *)godotsharp_array_shuffle, (void *)godotsharp_dictionary_try_get_value, (void *)godotsharp_dictionary_set_value, (void *)godotsharp_dictionary_keys, (void *)godotsharp_dictionary_values, (void *)godotsharp_dictionary_count, (void *)godotsharp_dictionary_key_value_pair_at, (void *)godotsharp_dictionary_add, (void *)godotsharp_dictionary_clear, (void *)godotsharp_dictionary_contains_key, (void *)godotsharp_dictionary_duplicate, (void *)godotsharp_dictionary_remove_key, (void *)godotsharp_string_md5_buffer, (void *)godotsharp_string_md5_text, (void *)godotsharp_string_rfind, (void *)godotsharp_string_rfindn, (void *)godotsharp_string_sha256_buffer, (void *)godotsharp_string_sha256_text, (void *)godotsharp_node_path_get_as_property_path, (void *)godotsharp_node_path_get_concatenated_subnames, (void *)godotsharp_node_path_get_name, (void *)godotsharp_node_path_get_name_count, (void *)godotsharp_node_path_get_subname, (void *)godotsharp_node_path_get_subname_count, (void *)godotsharp_node_path_is_absolute, (void *)godotsharp_randomize, (void *)godotsharp_randi, (void *)godotsharp_randf, (void *)godotsharp_randi_range, (void *)godotsharp_randf_range, (void *)godotsharp_seed, (void *)godotsharp_rand_from_seed, (void *)godotsharp_weakref, (void *)godotsharp_str, (void *)godotsharp_print, (void *)godotsharp_printerr, (void *)godotsharp_printt, (void *)godotsharp_prints, (void *)godotsharp_printraw, (void *)godotsharp_pusherror, (void *)godotsharp_pushwarning, (void *)godotsharp_var2str, (void *)godotsharp_str2var, (void *)godotsharp_var2bytes, (void *)godotsharp_bytes2var, (void *)godotsharp_hash, (void *)godotsharp_convert, (void *)godotsharp_instance_from_id, (void *)godotsharp_object_to_string, };