/*************************************************************************/ /* godot.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_NATIVESCRIPT_H #define GODOT_NATIVESCRIPT_H #include #ifdef __cplusplus extern "C" { #endif #ifdef GDAPI_BUILT_IN #define GDAPI_EXPORT #endif #ifdef _WIN32 #if defined(GDAPI_EXPORT) #define GDCALLINGCONV #define GDAPI __declspec(dllexport) GDCALLINGCONV #else #define GDCALLINGCONV #define GDAPI __declspec(dllimport) GDCALLINGCONV #endif #elif defined(__APPLE__) #include "TargetConditionals.h" #if TARGET_OS_IPHONE #define GDCALLINGCONV #define GDAPI #elif TARGET_OS_MAC #define GDCALLINGCONV __attribute__((sysv_abi)) #define GDAPI GDCALLINGCONV #endif #else #define GDCALLINGCONV __attribute__((sysv_abi)) #define GDAPI GDCALLINGCONV #endif // This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! #ifdef _WIN32 #define GDN_EXPORT __declspec(dllexport) #else #define GDN_EXPORT #endif #include #include typedef enum { GODOT_METHOD_RPC_MODE_DISABLED, GODOT_METHOD_RPC_MODE_REMOTE, GODOT_METHOD_RPC_MODE_SYNC, GODOT_METHOD_RPC_MODE_MASTER, GODOT_METHOD_RPC_MODE_SLAVE, } godot_method_rpc_mode; typedef enum { GODOT_PROPERTY_HINT_NONE, ///< no hint provided. GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease) GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) GODOT_PROPERTY_HINT_SPRITE_FRAME, GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) GODOT_PROPERTY_HINT_LAYERS_2D_RENDER, GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS, GODOT_PROPERTY_HINT_LAYERS_3D_RENDER, GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS, GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY, GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS, GODOT_PROPERTY_HINT_OBJECT_ID, GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts) GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base GODOT_PROPERTY_HINT_MAX, } godot_property_hint; typedef enum { GODOT_PROPERTY_USAGE_STORAGE = 1, GODOT_PROPERTY_USAGE_EDITOR = 2, GODOT_PROPERTY_USAGE_NETWORK = 4, GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8, GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor GODOT_PROPERTY_USAGE_CATEGORY = 256, GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384, GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768, GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536, GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK, GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED, GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, } godot_property_usage_flags; typedef struct { godot_method_rpc_mode rset_type; godot_int type; godot_property_hint hint; godot_string hint_string; godot_property_usage_flags usage; godot_variant default_value; } godot_property_attributes; typedef struct { // instance pointer, method_data - return user data GDCALLINGCONV void *(*create_func)(godot_object *, void *); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_instance_create_func; typedef struct { // instance pointer, method data, user data GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_instance_destroy_func; void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); typedef struct { godot_method_rpc_mode rpc_type; } godot_method_attributes; typedef struct { // instance pointer, method data, user data, num args, args - return result as varaint GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_instance_method; void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); typedef struct { // instance pointer, method data, user data, value GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_property_set_func; typedef struct { // instance pointer, method data, user data, value GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_property_get_func; void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); typedef struct { godot_string name; godot_int type; godot_property_hint hint; godot_string hint_string; godot_property_usage_flags usage; godot_variant default_value; } godot_signal_argument; typedef struct { godot_string name; int num_args; godot_signal_argument *args; int num_default_args; godot_variant *default_args; } godot_signal; void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal); void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance); #ifdef __cplusplus } #endif #endif